The games of Bethesda, from best to worst.

Post » Mon Jul 22, 2013 1:29 am

Fallout 3 - Theres no denying that Fallout 3 is (imo) Bethesdas masterpiece. They really got everything right, from the brooding atmosphere, world design, difficulty, and sense of survival. Been playing Fallout 3 since its release, and I have NEVER got bored of it.

Oblivion - Oblivion was the game which told gamers around the world 'the next gen of gaming has arrived'. After LOTR... lots of movies attempted to cash in on the big battle spectactle, (300, Troy etc..) but none came close. Just as after Oblivion, lots of game companies tried to muscle in on the open world genre.. (two worlds anyone?) But none could best Oblivion, the original. From the excellent atmosphere to the beautifal landscapes, its no suprise people are still rolling new characters in Oblivion to this day, simply to walk around the countryside doing nothing but admire its beauty. Main quest? sorry I was watching the sunrise.

Morrowind - Would have pipped in above Oblivion, but despite being a huge lover of MW, it just doesn't have the timelessness of Oblivion. A fantastic first attempt at world building, a world which was as unforgiving to the noob as it was rewarding to those with the patience and intelligence to learn its ways.

Skyrim - With a library of open world games under their belt, Beth really knew what they were doing when it came to Skyrim, and it shows. A living, breathing world which if judged for this alone, would have smite the competition. Unfortunatly, too much was cut which highlighted in fact how it was not so much the world which defined Beth's games.. but the customisation which was available in it. In other words, I feel that in Oblivion or MW, any fantasy archetype I can imagine in my head, I can create and play in their game, which isnt as much the case in Skyrim. This more than other tends to want you to do things a certain way, such as *spoilers* forcing you to become a werewolf for a certain guild, forcing you to start the dragon attacks for the civil war, forcing you to join the college for the MQ.... and many other instances or sort. The fact remains forcing the player into something that directly contradicts their chosen playstyle is sort of sacriledge in these sorts of games.

I would give mention to games previous to MW, but they are likely to fall on deaf ears.

User avatar
FITTAS
 
Posts: 3381
Joined: Sat Jan 13, 2007 4:53 pm

Post » Mon Jul 22, 2013 3:31 am

Can't lie.

Didn't feel like a true Ra'Gada while being in the college of Winterhold.

Just told myself that shouts are magic so technically you already disgraced your people
User avatar
Olga Xx
 
Posts: 3437
Joined: Tue Jul 11, 2006 8:31 pm

Post » Sun Jul 21, 2013 9:02 pm

Best:

1: Morrowind: First of the Bethseda Elder Scrolls I've played and after getting used to it I really began to fall in love with it. I love the PC version of Morrowind then I do the Xbox version.

2: Oblivion: I enjoyed traveling over Cyrodiil and exploring the flora and fonna.

3: Skyrim: I really enjoyed the graphics in this game, specially at night in the mountains and seeing the Northern Lights----breath taking.

4: Star Trek Legacy (360): My favorite Star Trek game to date.

Worse:

-1: Fallout 3: It was good in some areas but suffered from a lot of visit from the Video Game Graphic Glitch Gremlin and sometimes uneven battles.

-2: Doom 3 BFG edition (PS3 & 360): After playing the original on the xbox the remake felt TOO easy. I didn't have to worry to much on running out ammo.

-3: Star Trek Tactical Assault (PSP): By far the worse Star Trek game I've ever played:

Bad upgrading system: What's the point of upgrading your ship, when your enemies seem to benefit more from the upgrades then you do.

Bad Credit System: You need more missions in order to have a proper ship. The missions you have in the game either have really strict requirements to get all the credits or just have it to where you only get a max of 2 or you simply don't have enough missions all together and that's not enough to get your ship to Dreadnought fighting status.

Example:

On one of my best playthrough on the Federation I had a decent ship but then I was thrust into fighting a Federation Dreadnought and my weapons and ships weren't fully powered up and well----it showed. I couldn't put a dent in the Dreadnoughts shields and with it's quick recharge rate---it was a one sided battle there was no way I could win it. Now I invested as much credits into what was the most important systems my ship needed to preform but because I had weakness in one or two systems and the exploited it, it does this no matter what configuration you do to your ship. What ever weakness your ship has this game find it and exploit it....for this reason Star Trek Tactical Assault on the PSP is by far the worst Bethseda game I've ever played.

Oh and no in mission repair option too.

User avatar
Lisa Robb
 
Posts: 3542
Joined: Mon Nov 27, 2006 9:13 pm

Post » Mon Jul 22, 2013 3:46 am

I we're going by best Bethesda published games? Fallout: New Vegas. If you mean Bethesda developed games? Ehh, they're all pretty equally meh after a period of time to me.

User avatar
jeremey wisor
 
Posts: 3458
Joined: Mon Oct 22, 2007 5:30 pm

Post » Mon Jul 22, 2013 9:14 am

Yeah, I guess we can't deny that it is your opinion that Fallout 3 is their masterpiece. Strange wording, made me chuckle.

I happen to agree that Fallout 3 is better than their other games, but that's just out of the 3 I've played: Oblivion, Skyrim, and Fallout 3. So it's an easy decision for me.

If we're talking about published games, New Vegas would be on top, with Dishonored bellow that.

User avatar
Jessica White
 
Posts: 3419
Joined: Sun Aug 20, 2006 5:03 am

Post » Sun Jul 21, 2013 11:28 pm

1. skyrim
2. fallout 3
3. fallout nv
4 onwards. idgaf

worst - rage, lol, what a waste of space in the 10 dollar bargain bin.

However to bethesdas credit skyrim is the greatest game ever made, as fallout 3 was until skyrim came out.
User avatar
Jessica Colville
 
Posts: 3349
Joined: Wed Oct 18, 2006 6:53 pm

Post » Mon Jul 22, 2013 10:11 am

I'd go with Morrowind as the top one. For all it's clunky crudity it is the one that feels the most alive and heavy with intrigue.

2. Oblivion. Hideous overuse of N-maps and dated, podgy NPCs, borrowing too heavily from Jackson's LOTR, descending into a numbers game (8 cities, 8 horse types, 10 armors etc...). It was the first one I'd played and it was the first game I'd played that had so much stuff to do. I've played it for hundreds more hours than the others, wearing out one of the discs in the process. I have actually bought it on three separate occasions.

For all its (glaring, legion) faults, if you're going to make a cliched oversaturated medieval world, Then Oblivion was a good game to have it in. And actually, I liked the use of bright colours. In Fallout everything was green tinted, and in Skyrim it was nearly monochrome.

3. Fallout 3. I'm not a Fallout fan, I'm a TES fan that wants to play a post-apoc game with Bethesda-style world building. This was the game. I still enjoy making a new character and just surviving in the wastes, scrabbling for food and preserving my tiny stock of bullets, fighting men with knives to save my guns for the mutants.

This is the game that I find the most easy to mod. You can shoehorn steampunk and cyberpunk, aliens and robots and be Abe Lincoln fighting with a Flintlock, and it still makes a perverse sort of sense.

4. Skyrim. First I loved it when it was new, then I hated it, then I grew to enjoy it. It was too rushed I think, it needed another 6 months and another four proper cities, a decent guild system with longer questlines. But Bethesda redeemed themselves with Skyrim, and it made me hopeful for the future. They made Dawnguard, my favourite of their expansions after Tribunal, and DB and HF were cool as well.

Their patching system came on in leaps and bounds, so it seems to run better than their earlier games did, and they gave us mounted combat as a patch, which they could easily have charged for. And it's really pretty with the water and the shadows. The hacking apart of the leveling system did not annoy me as much as I thought it would. If Bethesda would only give themselves the time to fill up their worlds, these games would see significant improvements every installment.

5. New Vegas, if it counts. Found the world slow and fairly boring, but loved the leveling system and the RPG mechanics that hearken back to a more solid era. I hope Bethesda seriously consider using it in their next Fallout game, because it really bridged the gap between action and turn-based amicably.

6. Daggerfall. Awesome dungeons, nice layering of clothes over your character (even if you only see it in the menu) and as much freedom to make your own way as you want, even if it does lack the focused structure of modern games. I was pleased to see a few dungeons in Skyrim that matched Daggerfall's for size, and I liked the reintroduction of the radiant quests, even if they wouldn't always be used well.

Oh, and the leveling system was the best of all the TES games in Daggerfall. It just worked, and was simple. Which can't be said for Oblivion and Morrowind, which worked but were time-consuming and meta, and Skyrim's, which was simple, http://www.escapistmagazine.com/articles/view/comics/critical-miss/9245-Skyrim-Tales.

User avatar
Bryanna Vacchiano
 
Posts: 3425
Joined: Wed Jan 31, 2007 9:54 pm

Post » Sun Jul 21, 2013 10:30 pm

the best

Pre Steamworks games

the worst

post Steamworks games

User avatar
Lucy
 
Posts: 3362
Joined: Sun Sep 10, 2006 4:55 am


Return to Othor Games