Monster level and loot!

Post » Sat Jul 27, 2013 2:33 pm

Hi there!

Tell us what of those ideas you like most!

By no monster level I means something like: Bandit he always have 100 HP, 100 Stamina, 100 Magicka also got some constantly skill and abillietes like He can use 0 - 2 lesser health potions or something. Also he ALWAYS GIVES you about 50 exp. it's all about permanent numbers.

He go always the same loot rate like for fur armor 10% and steel sword/axe/mace 5% etc.

Why I like these ideas? Because it's make map more special. Like you got will almost all MMO you got areas for 10-20 level and ppl with about level 50 have nothing to do there. Also low levels player has no challenge at all. If there isn't monster level you can fight areas with Bandit whos you can kill on 5th level, but when you go deeper and deeper you could fight for example Bandit Thug whos is a lot stronger than other, but still got permanent numebers and loot. So in the surface of some areas exp low levels and deep underground higher level.

Now about loot. When you collecting your eq on low level or high level you will have choice what will you hunt to loot something. For example: me low level so go for badins for weapon and armor, next got for falmers for boot etc. Also when you got Boss you actually knows what he can drop. So when you got low level but you are skilled you could try kill some more difficulty monster to get better gear and also you can exp faster depends on HOW skilled you are not what level you have :)

Hope made my point clear and sorry for my english :)

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Rachie Stout
 
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Post » Sat Jul 27, 2013 12:22 pm

Making the world static, quite frankly, is less than optimal. And by that I mean I really think its bad.

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ILy- Forver
 
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Post » Sat Jul 27, 2013 3:32 am

With static world everything depends on you! You could even stay in Bandits till the cap level haha

I got it in Tera/Neverwinter beta when got 10th level and killed monster with level 25th i recive 1 exp and no loot it's unfair!

With nO static world you got 10 place to exp on cap level, with static you got 100 instead 10.

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adam holden
 
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Post » Sat Jul 27, 2013 4:42 pm

I think two monsters who are both level 2 should have different stats, but not as an option to the player as it is in Diablo 3.

One thing I like about MoP (WoW's recent expansion), was that mobs hp/damage were not based on their level all the time. Not all mobs were different, but there was a variation.

I think two level 2 bandits should be slightly different, and drop different things based off a loot table which is realistic, yet not too strict.

One thing that bothers me about many games, is that a level 40 grass-hopper can kill a level 5 dragon, simply because of their levels. This might be slightly off-topic, but I feel as though it relates to individual monster difficulty.

A level 2 bandit and a level 2 dragon should both be MUCH different, without the dragon being classified as a boss. Elites in WoW used to be what separated them, but I feel as though that's drawing too thick of a line; people should be able to be unsure as to whether or not they want to fight a dragon, when all they've done is fight wolves.

So yeah, I voted 'other', as there are many interpretations which can be derived from 'monster power'. Monsters should be relatively unique in terms of combat, without straying too far from their level orientation.

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Lou
 
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Post » Sat Jul 27, 2013 1:29 pm

If you think getting almost no experience or reward for killing things that have no chance of hurting you is unfair, then you probably are being ironic in some way that eludes me.

No this idea is not good. I am sorry.

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Lew.p
 
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Post » Sat Jul 27, 2013 12:46 am

Leveled monsters per zone, with scaled stats/XP.

Loot table based on monster level range.

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Danielle Brown
 
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Post » Sat Jul 27, 2013 2:14 am

Enemies better not scale, that would be horrible. I think it's great to have zones for certain levels, and you can go back when you're higher and one shot all the mobs there. Gives a sense of progression, and honestly if we expect ZOS to be constantly adding new content in all zones for all levels, it's just not going to happen. The game does need to direct you in a way, otherwise someone could literally just stay in the starting zone and kill wolves until they hit the cap. I can almost guarantee this game will treat mob levels and loot very much like most mmo's.

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Kitana Lucas
 
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