New Faction Lock System

Post » Tue Aug 06, 2013 9:29 am

Locking faction areas with 1 way transfers is terrible

Here is 3 reasons why

1. Its a Guild Killer

People will form friendships with there Guild mates all the way up to level 50
The first thing everyone is going to want to do when they hit 50 is transfer and play through the other faction areas

But when you transfer its one way

You can never return

You can never play with your friends again
And effectively every level 50 player has just left the Guild

2. Its a Character Killer

When you transfer
You have to choose a new race from one of the available races in the new faction
Your character is basically reset
You will need to start the game with your least preferred faction
So you can end the game on the faction you really wanted to start with
Then as a complication when new expansion areas and quests are released for each faction
You cant go back to complete those


3. Its just a really bad system that no one wants

THERE IS A BETER SYSTEM

Choice a : When a player hits 50 allow them to fly into the other faction starting zones
And and quest through those lands as there original faction character and return home whenever they want
There is no harm
You are always phased with players from your original faction in every zone except Cyrodiil
Now you can complete the entire game and play with your Guild friends whenever you want

Choice b : $20 fee each time this choice is made
Give players the option to fully transfer into a new faction race
This decision would separate them from their original faction
They will now be phased with their new faction and they wont be able to play with their original friends anymore
But this option is for someone who wants to actually play their character as an alternate faction race
And for $20 they can always return


RISE UP AND PRESSURE BETHESDA THEY HAVE BEEN KNOWN TO CRUMBLE BEFORE IN LIGHT OF REASON

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Anna S
 
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Post » Tue Aug 06, 2013 4:49 am

I don't believe there are 1-way transfers. Is that a new piece of news that just came out?

After level 50 you just unlock those new zones, you can always travel back to your original (home) zone (if I am wrong about this then indeed that is a terrible idea).

Also you do not have to choose a new race or start over in that zone. You take your level 50 character and do the other zone's content which gets scaled up to level 50. The system is specifically designed so I can do all the PvE content on my one-and-only Dunmer character.

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Jordan Fletcher
 
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Joined: Tue Oct 16, 2007 5:27 am

Post » Tue Aug 06, 2013 9:19 am

You don't transfer to the new province and change race at 50. You stay the race you are in the faction you started with. You can go back to your factions areas (there just won't be additional content there). You will always be the race and in the faction you started with.

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Luna Lovegood
 
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Post » Tue Aug 06, 2013 1:29 pm

You're post is completely wrong. What are you talking about? If you want to know about the 50++ Zones and the ability to explore and quest in the other zones http://www.tesoelite.com/2013/04/50-experience-everything/.

it has nothing to do with transferring. What are you talking about?

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sarah simon-rogaume
 
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Joined: Thu Mar 15, 2007 4:41 am

Post » Tue Aug 06, 2013 2:03 am

I don't even...

I think you need to read up on the 50+(+) zones first because it seems like you don't understand how they work.

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Ridhwan Hemsome
 
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Joined: Sun May 06, 2007 2:13 pm

Post » Tue Aug 06, 2013 1:23 pm

Your information is wrong, but thanks anyway. I like the colors. :) Also, Bethesda isn't making the game; ZOS is.

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Christie Mitchell
 
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Joined: Mon Nov 27, 2006 10:44 pm


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