The use of crafting to make money.

Post » Thu Aug 08, 2013 9:25 pm

Just wondering who plans on using the crafting system to make an in-game living. Personally I think it's pretty cool to finally be able to sell my crafted goods to someone other than an NPC merchant. So I will be doing this a lot. And on the flip side, I will also enjoy buying crafted goods from other players.
User avatar
danni Marchant
 
Posts: 3420
Joined: Sat Oct 07, 2006 2:32 am

Post » Thu Aug 08, 2013 11:52 am

No, I'll live as a low-life thief and steal your crafted goods instead.

User avatar
sarah simon-rogaume
 
Posts: 3383
Joined: Thu Mar 15, 2007 4:41 am

Post » Thu Aug 08, 2013 9:25 am

This will be interesting to see. Usually it's the mats you make money off, crafting usually is a moneysink.

User avatar
josh evans
 
Posts: 3471
Joined: Mon Jun 04, 2007 1:37 am

Post » Thu Aug 08, 2013 12:34 pm

I always find a niche to sell my wares for crafting so I imagine I will do the same in TESO.

User avatar
Jessica Raven
 
Posts: 3409
Joined: Thu Dec 21, 2006 4:33 am

Post » Thu Aug 08, 2013 11:15 am

That's a good point, why I forgot about mats I have no idea . . .

Will mats be tradeable like they have been in other MMOs? I'm still a little fuzzy on the guild storage and trading system. My udnerstanding is you can put mats in to sell and to give away.

User avatar
Spencey!
 
Posts: 3221
Joined: Thu Aug 17, 2006 12:18 am

Post » Thu Aug 08, 2013 7:54 pm

What we need is massive gold sink, whats the point of gold if theres nothing to put it on.

User avatar
Jade Muggeridge
 
Posts: 3439
Joined: Mon Nov 20, 2006 6:51 pm

Post » Thu Aug 08, 2013 11:39 pm

The gold sink should never be in crafting, which takes effort. Crafted goods should always return a profit, or (as above) you might as well just sell the mats.

User avatar
patricia kris
 
Posts: 3348
Joined: Tue Feb 13, 2007 5:49 am

Post » Thu Aug 08, 2013 7:19 pm

This is why I think that equipment should be destroyed upon death or full loot rights in pvp like we have in Eve Online. On a very basic level this is what drives the economy in the game and it is needed otherwise the market will become stale and inflation will increase.

Crafting should never be the answer to having a gold sink in a game, it should be a supplement to the gameplay to allow players to craft their own weapons, armour and potions etc to use in the game. 99% of mmo's use crafting as a money sink and all of them fail when it comes to actual usefulness within the game.

Money sinks should come from housing, and pvp, this would drive the markets and prices. With the pvp and item looting/ destruction crafters would be able to make money from selling their wares. So they are compensated for making the items rather than punished because they choose to craft and spend all their money on a skill.

Why should crafters be punished by spending all their money on skills when a PvE and PvP player has no money sink when they level up?

User avatar
Cameron Wood
 
Posts: 3384
Joined: Wed Oct 31, 2007 3:01 pm


Return to Othor Games