No, I'll live as a low-life thief and steal your crafted goods instead.
This will be interesting to see. Usually it's the mats you make money off, crafting usually is a moneysink.
I always find a niche to sell my wares for crafting so I imagine I will do the same in TESO.
That's a good point, why I forgot about mats I have no idea . . .
Will mats be tradeable like they have been in other MMOs? I'm still a little fuzzy on the guild storage and trading system. My udnerstanding is you can put mats in to sell and to give away.
What we need is massive gold sink, whats the point of gold if theres nothing to put it on.
The gold sink should never be in crafting, which takes effort. Crafted goods should always return a profit, or (as above) you might as well just sell the mats.
This is why I think that equipment should be destroyed upon death or full loot rights in pvp like we have in Eve Online. On a very basic level this is what drives the economy in the game and it is needed otherwise the market will become stale and inflation will increase.
Crafting should never be the answer to having a gold sink in a game, it should be a supplement to the gameplay to allow players to craft their own weapons, armour and potions etc to use in the game. 99% of mmo's use crafting as a money sink and all of them fail when it comes to actual usefulness within the game.
Money sinks should come from housing, and pvp, this would drive the markets and prices. With the pvp and item looting/ destruction crafters would be able to make money from selling their wares. So they are compensated for making the items rather than punished because they choose to craft and spend all their money on a skill.
Why should crafters be punished by spending all their money on skills when a PvE and PvP player has no money sink when they level up?