You choose a race, which belongs to one of the factions, and go from there. Cyrodiil is open to anyone once they reach level 10. You can go there any time you want and your stats will be scaled to maximum level.
There are 3 factions, each with some races (I think it is 3 for each one). You play as one of the races in your faction region (single or as part of a group) until you are ready to go to Cyrodill. Only in Cyrodill will you have Player to Player action.
What is your source for your level being scaled to the max level? I haven't read this anywhere.
As far as I know, guilds can be made anywhere. Or perhaps there is a guildmaster you must talk to in capital cities.
They have stated this many times. What is unclear is how balanced a scaled up level 10 will be versus a level 50. Personally I am hoping a scaled level 10 will lose to a 50 almost all the time, unless the level 50 is not paying any attention.
Indeed, they have stated that a level 10 will have their stats increased, but will not have many of the abilities and other advantages a high level player has.
http://elderscrollsonline.info/cyrodiil Pretty sure it is scaled to max, but it is scaled in some form.
You can't play with people from other factions in Cyrodil, only kill them.
Technically you can play along with the other factions in Cyrodiil, you just can't group with them.
And watch as you try and aoe a group of mobs and your adventuring partner from another faction drops dead because you hitting him.
Yeah, but I was just trying to point out that, yes, you can still play along with the other factions (which you said you couldn't). It doesn't matter if you can still do damage to them, you are still able to play along.
It just means that if you want to play nice with other factions in Cyrodiil, you have to be really careful.
As far as we know, no you won't be able to properly group up with other faction members. At best you can try to not kill each other.
You will not be able to group with members of different factions.
That would make sense considering the way skills level up and evolve into better new spells.
This makes sense ^
Thank you, I forgot about skills leveling up and evolving which would make higher level players definitely stronger so there would still be a buffer in max level players and new players.
No built in voice so far, only text chat.
Consoles and PCs are separated in this game. There will be no communicating between the two since they are on different servers.
It's how they chose to do it. Cross-platform MMOs sharing space is possible (DCUO and FF11 both do it), but for whatever reason, ZOS decided not to do it. That may change down the line somewhere, but there's guarantee of it.