Will Templar be most popular class in the end?

Post » Tue Aug 13, 2013 5:05 am

This is just a thought my friend and I were having. We were going over the 4 classes, and correct me if I am wrong, but the only one with a healing line is the Templar, right?

I know there is a healing staff and that has it's own line, but Templar is the one who can cast multiple healing spells without a staff. Plus they have their other two lines which is attack based?

As far as we know, there will be a crap load of attack skills from weapons and other skill lines we get along the way.

So, tactically, if you wanted a melee weapon and a bow as your two weapon swaps, then seems the smartest thing would be to have a healing line that is automatically available to you 100% of the time, no matter what you have in your hand. So, logic dictates that would be the Templar.

So, would Templar not be the best choice in the long run?

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marie breen
 
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Post » Mon Aug 12, 2013 6:04 pm

Well, there will be enough non class specific trees that will all characters to build a healing class..

I would be highly surprised if the character line by itselves would be the only specialisation with healing..

I even doubt the fact that other classes can not even learn the 3 class specific branches ..

Because if thats the fact, Templars would allways have a pre as a healer above the 3 other classes announced so far.

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butterfly
 
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Post » Mon Aug 12, 2013 9:25 pm

True, there might be other lines with healing, although, not sure if that makes the Templar less attractive if that were the case.

They have stated many times that the class lines are unique to that class. So, pretty sure you can not learn other class lines.

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Samantha Pattison
 
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Post » Tue Aug 13, 2013 6:44 am

Being as it is an ES game, and you can vary your weapons, armour and such, I do believe that you can probably get restoration training at the mages guild and/or maybe temples. I can't see them limiting it to only templars, although, in the early part of the game, a healing staff maybe all you have until you get to a restoration trainer.

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J.P loves
 
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Post » Mon Aug 12, 2013 7:29 pm

It is an ES game, but that doesn't mean that all the skills are available (for instance, there is no destruction, just a staff skill line), or that there will even be trainable skills. If there is a restoration line, it has never been mentioned.

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Stephanie I
 
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Post » Tue Aug 13, 2013 2:55 am

The restoration staff is the restoration skill. So far there's no indication of skill trainers in the game at all--You improve only by using the items/abilities associated with your chosen skill lines.

The skill lines mentioned/confirmed thus far:

3 Each for the 4 classes: 12 total

1 Each for the 9 races: 9 (21 total)

1 Each for in-universe guilds (Fighter's Guild, Mage's Guild, etc): 2 (23 total)--Note: The Thieve's Guild and Dark Brotherhood are confirmed, but not at launch. This may change.

2 Staves (Restoration, Destruction): 25 total (Only split from weapons because these are the universal "magic" skills.)

3 Weapons, at least (bows, swords, axes. Possibly bows, 1-handed, 2-handed--I have no idea how this is broken down, nor if dual-wielding and/or shields have skill lines) 28 total.

3 Armor types: 31

PvP/Emperor skill line: 32

Vampire/Werewolf: 34 (Note: It's been mentioned that you can't have both of these at once.)

So that's over 30 confirmed skill lines in the game at launch, and over half of them are available to everyone. Each skill line has its own abilities, some active, some passive.

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MARLON JOHNSON
 
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Post » Tue Aug 13, 2013 6:18 am

What happened to magic skills .... alteration, conjuration, summoning, restoration... They should be available to all shouldn′t they? they might be in the World tree lines, together with stealth ...

And i do need necromancy, because if there is one thing in this world i want to play, its a dark and creepy necromancer...

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Kirsty Collins
 
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Post » Tue Aug 13, 2013 6:45 am

I have no solid idea what the class skill lines are, other than glances and minor mentions--I think the Sorcerer has a daedra summoning tree. I think the people that anolyzed the QuakeCon live feed got a decent look at the Templar trees though. One of the Ask Us Anythings mentioned Nightblades having an ability that allows them to regain stealth in combat, so I imagine one of their skill lines is focused around sneaking.

While you may see familiar spells (Summon Imp, Soul Trap, Fireball), don't expect the typical TES magic schools. The most commonly accepted reason for this is that the Mage's Guild is still fairly new during ESO's time, and the magic schools aren't as solidified as they will be in the 3rd and 4th Eras.

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Budgie
 
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Post » Tue Aug 13, 2013 1:22 am

I got my info from here :

http://www.tesoelite.com/classes/

There are seven confirmed varieties of skill trees within the game: Class, Weapon, Armor, Racial, World, Guild, and AvA (Alliance vs Alliance).

For the classes It actually says :

Sorcerer ; (1) Dark magic, (2) Daedric Summoning, (3) Storm calling

Templar ; (1) Power of the sun (both offensive as healing)

Dragon knight , (1) fire spells (2) Offensive mellee tree (3) defensive mellee tree

Nightblade : (1) probably something with stealth

(There are also rumors about 6 classes at release)

But since every character obviously can use stealth, my best bet is that there will be stealth in the WORLD tree, thats the one you obviously did not mention in your list above.. there also might be some magic skills in this World tree..

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Big mike
 
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Post » Tue Aug 13, 2013 7:16 am

He's right.

At QuakeCon if I'm not mistaken it was announced that the game wouldn't limit you to a specific role/classes abilities.

Now, while Templar is popular; I think the forementioned is so because of their aoe in combination with healing.
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teeny
 
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Post » Tue Aug 13, 2013 2:22 am

Any respectable website that still has 6 classes as possible for release need to change that immediately. ZOS, themselves, have confirmed that there will only be 4 classes at launch and that's it.

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Aliish Sheldonn
 
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Post » Tue Aug 13, 2013 3:12 am

Well, then thats clear, however many people like me browsing to much old information might not have known untill now...

So here is a hopefully more complete version of the skill list

3 Each for the 4 classes: 12 total

Sorcerer ; (1) Dark magic, (2) Daedric Summoning, (3) Storm calling

Templar ; (1) Power of the sun (both offensive as healing) (2) (3)

Dragon knight , (1) fire spells (2) Offensive mellee tree (3) defensive mellee tree

Nightblade (1) (2) (3)

1 Each for the 9 races: 9 (21 total)

1 Each for in-universe guilds (Fighter's Guild, Mage's Guild, etc): 2 (23 total)--Note: The Thieve's Guild and Dark Brotherhood are confirmed, but not at launch. This may change. which would add 2 more skilltrees.

6 Weapons (1) bows (2) one handed/shield (3) 2 handed and (4) dual wielding (5) Destruction staves (6) regeneration staves (29 total)

3 Armor types: (32 total)

1 emperor skill line (33 total)

3 AvA skill lines (36 total)

2 Lycantrophy/Vamirisme (38 total)

X number of world skills... probably stealth being one of them

Thats a lot of skilltrees, from which you can have like atleast 17 on each character..

however giving a single class an advantage in healing, or in tanking, would go against the design phylosophy that very character in the end could be equall in the main roles, but maybe it should say every character could function in every role, but not equall. I would not wonder if many of these things are not set into stone yet.

please add more info if you have any, or think its incomplete.

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Jason Wolf
 
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Post » Tue Aug 13, 2013 8:32 am

Doubtful.

Templars will make decent tanks and the best healers. But if I want DPS I'm going with a Dragonknight, a Sorcerer, or a Nightblade before a Templar.

Nightblade will probably be the most popular class because everyone loves to play the rogue. And there are going to be a lot of good abilities available to them (like turning invisible in the middle of a fight) that no other class will ever be able to get.

I think of it in terms of: what does this class offer and can I get it anywhere else? With the Templar, I can get healing. But I can definitely get that somewhere else. There will be a ton of heals in the Resto Staff line and I can also use consumable (ie. health potions.)

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Flesh Tunnel
 
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