pvp instanced dynamic dungeons

Post » Fri Aug 30, 2013 12:05 am

Elder Scrolls wouldn't be the same without the o so familiar dungeons.
(And perhaps Cyrodiil will have dungeons were you'll be able to pvp?)
I am of the opinion that pve shouldn't be the only area where you'll encounter recognizable scenario's of the TES games
So if there would be dynamic instanced pvp dungeons would you prefer them to be 1Vs1 or group vs group?
The first thing you'll probably do is choose a setting for the pvp battle;:cave,mine,Dwarven Ruins,Fort,Tomb,tower,sewers
Each of these areas have different "tools" to use against the other player in a strategical manner
Perhaps before the battle starts each player/group gets a minute or few to set traps in their zone and perhaps a secret hideout?
Other minor traps you'll be able to place during the whole fight
Don't know yet which ones you'll only be able to place before the fight starts,perhaps the ones that instant kill..
the ram ,traps to pierce the enemy or chop off their head,..
each dungeon has different tactics and you'll be able to do different things too(feel free to suggest on this)
on towers you could push your enemy from a cliff
in mines you could bury your enemy by letting a tunnel collaps
When in tomb setting you could push the enemy into an empty sarcophage and lock it ,then only their allies could free them with a channel skill
In dwarven ruins you can activate cool stuff
Perhaps i'll go more in dept here if I have more time but feel free to tell what you would like to see here
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Laura Shipley
 
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Post » Fri Aug 30, 2013 5:42 am

You mean something like arenas? 1v1s or team v team. That would be nice, if the cooldown or re entry requirements weren't too much and a reward or a ranking system would be nice too.

BTW the idea about interactive enviroment is really cool.
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Stace
 
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Post » Fri Aug 30, 2013 3:20 am

perhaps the area's would be much larger as an arena you'd see in other games;you'd still have the feeling that it would be a TES dungeon where danger could be lurking around every corner
Anxiously "exploring your "options" within each dungeon part,where to place your trap,what to do when and if you encounter one of the other team in that part.
How to use that part of the dungeon to your advantage.When dealt with in a clever way 1 could possibly win from 2 players if they use the interactive area to their advantage.
perhaps there could also be a mode deathmatch where each player carries the part of a key and starts in a different area of the dungeon
And only the last one standing can get the treasure by killing all the rest.
Surely reward and ranking system is something to think about
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Shannon Lockwood
 
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Post » Fri Aug 30, 2013 1:29 am

Umm, no. Keep e-sport out of ESO. The PvP they have planned will be fun and dynamic. Again, keep e-sport out of ESO.
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Project
 
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Post » Thu Aug 29, 2013 9:58 pm

Hmm haven't really thought about how competitive the pvp dungeons should be..perhaps there can be modes that are and others that aren't

With the dungeon environment to interact with,its alot more about using tactics and strategy against enemies i guess
A kind of dungeon crawl experience with the excitement of pvp mixed into it,a hybrid it could be
Survival or Competition;I leave that open for discussion
But have you tried ESO PVP in beta Thalinn78?
Have you ever wondered why a mmo without factions feels so dull?
It might be because it takes away some of the magic that comes with competition and faction pride..You shouldn't only consider the negative aspects of competition;bad attitude of some of the players,..?
I think competition is inevitable;All factions will compete for the Ruby throne by the way
Might it be one of the things that makes pvp appealing you may wonder?
In online games there will always be players that have the urge to compete and those players that don't feel this urge.
Competing is a personal choice just like engaging in pvp or not is a choice.
There might even be players that need the magic of competition to stay interested in this game.
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Avril Churchill
 
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