http://www.youtube.com/watch?v=KxJTsq2XeKY&feature=youtu.be&t=6m40s
This quote in one of the dev interviews really concerns me.
One of the biggest concerns that I always run into in PvP MMOs is this. Most of the time the game is geared towards endgame because everyone that wants to PvP has blinders on and is hyper focused on hitting the lvl cap ASAP just so there is one less factor in the outcome of a battle.
So I guess my question is, "Is the XP rate geared towards a slower pace, encouraging players to quest and explore, or is it set higher so players get to max level more quickly and jump into endgame PvP ASAP?"
If I had to use another MMO as an example I would pick Aion. Aion, at launch, had a very low XP rate. Not super low, but low enough that you will have gone through every instance enough times that you fully understood them. You would have gone through every story line quest campaign at the appropriate level and perhaps some that were too high for you because you had completed all other quests and had none left. Now Aions XP rate is set very high encouraging players to fly through content, complete almost no story quest lines because you out leveled them so fast, all in the name of getting players to endgame PvP ASAP.
Usually this is how most MMOs die. They encourage players to explore with low rates in the beginning and as their playerp base drops off they boost XP so players can lvl alt accounts to replace the dwindling player base. When I heard, " At lvl 50 is when the game really opens up" That concerned me, because I instantly thought, Oh no they are going to push "get to lvl 50 quickly so you can mass pvp!"
What are your thoughts? Are you one who likes to race to endgame to have the advantage over everyone and get your endgame gear first? Or do you take your sweet time to explore every nook and cranny?