I'm curious if by modyfing factions, by calling them on alias, am I modyfing alias-factions or actors-factions that are inherited from alias? Are "Alias factions" a simple AddToFaction/RemoveFromFaction equivalents or something more advanced that is hold by alias form separately?
Another question is if by using "Self" variable to call an above functions on script extending ReferenceAlias is it auto-cast to RefAlias or directly to Actor or do I need to cast it to RefAlias then GetReference as Actor?
_MyScript Extends ReferenceAlias ModFactionRank((Self as ReferenceAlias).GetReference as Actor, 1) ;lol?