crafting limit discussion

Post » Fri Sep 13, 2013 10:05 am

I personally love the elder scrolls series. I've played every game, at least a little bit, and always loved how you could do ALL of the skills and play your way. on that note I am disappointed that there will be a limit on how many crafting skills you will be able to do on one character. I understand the intention to encourage trading between players but I don't see it as a necessity to limit us. most players don't have the patients to craft like a maniac. so there will still be plenty of people who will just want to buy item from other players, while there will be those who will just want to craft their brains out. by allowing everyone to do everything it will also keep those greedy people under control because if they try to charge too much people will just learn to make their own gear. as you can see there are arguments for both sides of the issue. but personally I am all for the freedom to do it all.

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OJY
 
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Post » Fri Sep 13, 2013 2:44 am

If i needed components from another crafting tree , Id just make an alt to craft those and bypass the middleman.

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Syaza Ramali
 
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Post » Thu Sep 12, 2013 10:48 pm

Varkus, while I see your point on the Single Player Game allowing all crafting all the time, I have not seen an Online game allow for unlimited Crafting in all aspects. Sure, you can have low level skills in almost all aspects in some games, and be restricted to only one or two to MAX out on. Some games allow for skilling in only one or two select trees period.

I, for one like to limit the ability to be a master in all crafts, for there is no way to be a Master Jack of all Trades. Some single player games even semi restrict that ability to provide focus on only certain skills.

When I run across Online games that have such restrictions, I capitalize on those by creating alts from other lands/areas with the same class. That way I'm still in my chosen class, but can craft all the items i need for my "Main" and be able to cast off the lower items to my up and comers. Additionally, his allows me freedom to join with friends of varying levels when I want to group.

In the End, I prefer limitations on Mastering Craft Skills.

/em steps off soapbox

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Kayla Keizer
 
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Post » Fri Sep 13, 2013 2:19 am

You can still do all the crafting, you can only master 2. If you want to be mediocre in all of them you can.

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George PUluse
 
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Post » Fri Sep 13, 2013 1:54 am

Exactly this.

From the SP viewpoint.... I don't think that one should be able to do everything with one character. Specializing a character creates individuality. It gives a character the uniqueness it deserves. My first TES game was Oblivion and then Morrowind. I played Oblivion with one character and I did everything. Maxxed out all skills and completed every quest. Little did I know at the time, I was ruining my game.

Specializing a character grants a greater replay value and encourages one to make several different characters. I see ESO as no different.

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Matt Bigelow
 
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Post » Fri Sep 13, 2013 3:29 am

you can only master 1 /caracter.

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Blaine
 
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Post » Fri Sep 13, 2013 7:30 am

2

http://help.elderscrollsonline.com/app/answers/detail/a_id/1591/kw/

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Ian White
 
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Post » Fri Sep 13, 2013 2:50 am

Well in march they told us 1 to master

say you have 1000 p to spend on crafting and you need 800 to master one.

But if its as you say tehy have mace a mistace, made the game one step to bad.

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Hannah Whitlock
 
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Post » Fri Sep 13, 2013 10:04 am

games you can master all crafting in. EQ1, sure the crafted gear didn't stand up to loot after the first or second expansion but you could still make everything. ryzom, little known game but totally awesome sandbox where you can do everything with a single char, the higher your total skill lvls the worse your death penalties. ultima online, technicly can do everything but you had a limit of skill points so you had to forget old skills to learn new ones. starwars galaxies, same deal as with ultima. eve online, can learn everything but when you die you had a limit of how much you could remember when you respawn, buy a high grade clone and you loss nothing. so there are a few of them, and as a person who likes to just grind 1 character, I loose intrest very quickly when I repeat quests or lvling a class I have played before, the idea of having to make up several characters to get my full crafting joy has killed my enjoyment of many/most games, WoW, EQ2, half the fun of starwars old republic. that said I would like to thank the dread pirate Roberts for his post, well said, although I disagree with your view I do accept it as valid :fallout:

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Rachael
 
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Post » Fri Sep 13, 2013 5:04 am

I think unlimiting the crafting in an MMO it could be bad for communication and economy of the game. What would be the point if you could max all the professions? Every player would have the ability to that, so they wouldnt need to ask to some guild member or ask to a friend that wanted some item that some profession could make, and what would be the point to sell the items you make since every1 could make the same item. They would realize they wouldnt need that. Then only thing it would be to sell would be the mats, but we will see that either way, even now and you would work leveling the profs just for you, you couldnt care about the profist, you worked so hard just to satisfy your character, but when you need gold, it wouldnt make the gold that you wanted. I think its the few reasons why Zenimax opted for that system.

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Jamie Lee
 
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Post » Fri Sep 13, 2013 10:14 am

But whats the point whit be able to max more then one skill?

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Elizabeth Lysons
 
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Post » Fri Sep 13, 2013 1:15 am

To allow us to max every craft skill in a mmo it would not promote any social aspect of the game. MMORPG's are all about community if your character can do everything in the game then you may as well of made and released a single player game.

I can understand the ability to max everything in a single player game but this is a multiplayer rpg they are going to need some kind of community to keep it going.

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michael danso
 
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