How to many First Person fully viable

Post » Thu Sep 26, 2013 11:55 am

I love the idea of First Person in ESO but I HATE the fact that it is an inferior viewing angle for battles and for PvP. Fortunately there is a way this can be easily fixed with minimal UI interference by using "Hostile Intent" indicators.

A Hostile Intent indicator would make the very edge of the screen would glow a little bit in the direction that a hostile mob/player is approaching from. So if an enemy player is approaching you from behind, the very bottom of your screen would light up with a very small yellow-ish glow.

This way, even if the enemy is outside your field of vision when you are in first person mode, you would still be able react and not be forced to switch to third person view.

I like this idea because its also very easy to implement. Most games already track enemy mobs (that's how mini-maps work). The only thing that developers would have to do is add a small glow at the very edge of the screen from the direction an mob or enemy player is located (if they get close enough to trigger the Hostile Intent Indicator). Developers could use the same screen glow mechanics that happens when a character is damaged, just with a different color (so instead of a Red glow for damage, you would get a Yellow glow for Hostile Intent). It would barely require any new programing at all - its information the game already tracks and visuals the game already haves.

I really hope that ZOS implements something like that.

Thoughts?

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Tom
 
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Post » Wed Sep 25, 2013 8:09 pm

they should put in the options an ON/OFF switch that makes your screen glow (or not) when someone attacks you from behind.

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Sian Ennis
 
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Post » Thu Sep 26, 2013 2:53 am

No thank you..

Why should players get help detecting enemies?

Either use your camera or if in first person mode turn around more often.

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Trent Theriot
 
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Post » Wed Sep 25, 2013 9:44 pm

As long as you can toggle it I don't care. Personally I probably wouldn't use it for immersion reasons. I'm fine with me having a disadvantage in 1st person during PvP and large scale battles. I have extensive experience with FPS games and am used to scan 360 frequently. I don't think I will have that many issues, unless character movement speed is very fast.

What I would like to see is an option to increase the field of view, like in some games you can increase to 120 degress up from the default of 90 degrees. It gives a warpy feel in the sides, but that just adds to immersion I think.

Another thing that can be done, is like in many car games on consoles, at the tab of a button you view the rear view mirror, with this same approach we could with a tab of a button get a view behind us, perhaps even to the sides, to see if anyone approaches.

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Emmi Coolahan
 
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Post » Thu Sep 26, 2013 9:00 am

Pretty sure they do have something like it already. Not sure about it being a toggle tough

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Rachyroo
 
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