Warden

Post » Wed Oct 02, 2013 1:59 am

Hey there,

allthough it might be a little late to say so now (but since I can't find a Topic on the non-existence of the class, I will do so here), but where is a class specifically designed for healing?

I think it's kinda sad, that they removed your classic healer from the game as now there's only 2 skill trees for healing: The "healing Staff" and the templar skill line, where as you have a myriad of possibilities with the other classes (e.g. Mage or Night-Blade - there you have the class specific skill trees and then in addition the weapon skill trees, so more or less 5+ in total for each class).

To my opinion the healing in TESO just comes off short (and that by a fair margin). Ofc you can gain Alliance Points by healing, etc; but if there's hardly any variety in ESO for healing, why would you even choose that path to begin with?

Might just be my opinion, but I feel like the "re-implementation" of the Warden-Class (specifically designed for healing [like Priest in WoW - not wanting to make any comparisons; just as a reference: Heals mostly, but can be used to deal damage]) would be a great asset to the game and help draw in the "healing interested players" like myself. :wink:

Or what are your opinions there?

Greetings

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Chris Johnston
 
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Post » Wed Oct 02, 2013 6:48 am

The templar class is the healing class now

EDIT: originally the class layout was:

Dragon knight- Melee DPS

Templar - Tank

Nightblade - Rogue/assassin/ranged DPS

Sorcerer-Magic DPS

Warden- MAgic support/healing

and a sixth unknown class

They got rid of the warden and changed it to the 4 class layout:

DK-Melee/tank

Templar-healer

Sorc-Magic DPS

Nightblade-assassin

of course all classes can do all roles anyway, and that was the plan the entire time. The templar seems to be based on the D&D Cleric more than WOW Priest/FF White Mage though.

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Euan
 
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Post » Tue Oct 01, 2013 10:34 pm

Anyone can be healer weather mage, thief, warrior or some hybrid. There is no traditional classes. those that wants to be a healer will be. those that don't want to be healer wont be. Its a matter how each person chooses to spend their skill points.

This is also just another Trinity thread IMO.

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priscillaaa
 
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Post » Wed Oct 02, 2013 2:02 am

Forgot to mention, since you're new to the forums OP, Here is your honorary http://images.uesp.net/c/c4/Fishystick.jpg

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Crystal Clarke
 
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Post » Tue Oct 01, 2013 9:51 pm

Ah yes, but my main concern was that there would hardly be any variation on healing builds. where as dmg builds (like a sorcerer assasin - port in, kill of the enemy, port out) might stack, i feel like a "pure" healer has only very limited options.

Ofc they might implement the class later on, but then you'd have invested so much time (and skilling) into your main, that there'd be hardly any reason to change classes then.

And thx. I was feeling hungry ;)

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CArlos BArrera
 
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Post » Wed Oct 02, 2013 2:43 am

to the first part, when has healing EVER had that much variety in the first place in any MMO. Any class can heal using the resto staff, and the templar has the healing skill line, that should allow more than enough variation for healers. BTW, Any pure class is probably going to be very rare in ESO.

to the second part, this must be one of your first MMO's, most people have alternate characters.

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Kaley X
 
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Post » Tue Oct 01, 2013 9:46 pm

Well, the class skill lines are one of the few things that represent a permanent decision on your part, so that's still a reason for making alternate characters. Even with most of the known skill lines being available to everyone, no one can truly have it all on one character.

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Jesus Sanchez
 
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Post » Wed Oct 02, 2013 12:33 am

Racials are another thing that are a permanent decision. so there is another reason, there is also the fact that there are three factions.

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Dominic Vaughan
 
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Post » Tue Oct 01, 2013 8:13 pm

Yeah, but the race/faction thing is pretty much tied together, making race another one of the few things that are permanent decisions. The only other skill lines that I've heard for certain are mutually exclusive are vampire and werewolf; though it is possible that due to the nature of the Fighter's Guild skill line, that it could be a third point of exclusion with the two diseases (I kind of doubt it, but it is possible).

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Taylor Bakos
 
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Post » Wed Oct 02, 2013 6:54 am

Ah it's not my first MMO by far. It's just that in Skyrim (my main reference here) there was an insane amount of skilling to be done (and like all MMO's there's reputation, etc), thus i wouldnt like to change classes later (as in transferring my main role. There's bound to be Alts, but a Main does have a lot of more work put into it^^
I did however think of a pure healer, but i guess I'm thinking too much in the ways of WoW or GW or D&D.

I just thought it a little sad, that the warden was removed from the game.

But I guess there's bound to be hybrid classes, so dunno. I was just one to allways perfect a class, so that's just my opinion here ^^

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Alan Whiston
 
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Post » Wed Oct 02, 2013 12:44 am

Class doesn't define role as much in ESO. Your role comes from a combination of your class, weapon and armour.

If you want to be a 'pure' specialist healer you can do so by selecting Templar, Resto Staff and Light Armour.

That will give you the broadest selection of heal abilities, and the best magicka regeneration.

But that is not the only 'pure support' option out there.

It should entirely possible to use a Dragon Knight to create a support/healer via use of the Earthen Heart skill line. They have abilities in that line which puts a shield which reduces damage on your entire party and another which creates an aoe field that reduces enemy chance to hit. They essentially become a damage prevention healer.

Alternatively, you could select a Sorcerer and invest in Dark Exchange, which would allow you to sacrifice stamina for magicka and along with some great magicka efficency/regen passives should allow you to more continuously heal.

Alternatively, if you want some handy PVP escape tricks a Nightblade with a vanish might be more useful as a healer.

Not to mention the CC options that each other class provides if you would prefer another more active way of preventing damage. Admittedly, that starts moving away from the 'pure healer' archetype, but options are indeed available.

But yeah, if you want to go pure healer, just roll Templar and build resto staff/light armour.

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ZzZz
 
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Post » Tue Oct 01, 2013 7:23 pm

Wow that gave me a lot of insight there, ty

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Erich Lendermon
 
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Post » Wed Oct 02, 2013 12:17 am

Restoration Staff skill line and Templars Restoring Light skill line will give you all the healing/support you need to fill your quickslots

There wont be more at launch, or at least nothing we are aware of, but the system is easily expandable and uncle Sage promised us more skill lines in content updates

.... oh balls I just noticed Jaelin beat me to it, damn this guy, he is trying to steal my "making sense" posts!

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XPidgex Jefferson
 
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Post » Wed Oct 02, 2013 12:17 am

NP. If you want to do more research http://tamrielfoundry.com/ has been putting up skill lists for all the different classes. That might give you more of an idea of what options are available.

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Dominic Vaughan
 
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Post » Tue Oct 01, 2013 10:55 pm

I was one of the first to deflate when I heard Warden got pulled, as I felt Templar was too paladinny for my tastes. Thing is though, I changed my tune once I saw Sorc's skill lines. There's already so much magicky goodness in there, I don't think I could take the agony of having to choose between more than two magicka-based classes.

Yes, more skill lines are coming, but I very seriously doubt they're ever going to add more classes. They've been very clear about wanting to minimize emphasis on the class system.

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Suzie Dalziel
 
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