Dungeon mechanics in TESO ?

Post » Sat Oct 12, 2013 4:24 pm

After playing TSW and running a few of their dungeons. I noticed that you can bypass 90% of the mobs inside and just go after the boss monsters to get to the end. This really does not sit well with me as I like a challenge even from the lesser mobs which sometimes drop lore items in TSW.

What I really would like to know if it is going to be impossible for players to do this in TESO or will they also be able to jump from high cliffs and take no fall damage to get to the boss mobs without having to fight their way down?

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Laura-Lee Gerwing
 
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Post » Sat Oct 12, 2013 2:57 pm

I would quite like the option to bypass enemies in dungeons for those skilled in sneaking alas I would think that it would make this a routine thing for everyone to do later on in the game, I remember there being nooks and crannies to dodge patrol mobs in multiple WoW dungeons like Utgarde Keep and the like. People do tend to be/become inpatient and intolerable to delays in these sorts of games in pickup groups. No, such things would probably be better off refained to the single player titles. Frustrating to say the least.

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Melis Hristina
 
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