Everyone's arguing about Lore and skill, But...

Post » Tue Oct 15, 2013 7:02 pm

What about the many really immersion breaking graphical errors ALL of the ES games had? Matter of fact all MMO's have... Im talking about Argonians tails clipping threw the armor, Elves ears sticking threw hoods, or my biggest pet peeve... The way battle axes and war hammers hilts stuck 8 FT above your character. Are they working around this kind of stuff? I feel like everyone gets lazy about these kind of things,

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Solina971
 
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Post » Tue Oct 15, 2013 9:19 am

I think the clipping will be second bananas in immersion-breaking than all the people who will be named "Kaptain Killisix" and shouting "PLZ GIVE SUM GOLD I NEED SUM, NEED HALP PWNING BOSS PLZ"

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Dark Mogul
 
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Post » Tue Oct 15, 2013 2:36 pm

Ha, very true but I like when developers LEARN things from previous games, If no one brings it up it will never be fixed.

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Petr Jordy Zugar
 
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Post » Tue Oct 15, 2013 12:35 pm

Small aesthetic abnormalities like ears clipping through hoods might be annoying, but they seem pretty minor when compared to creating an entire world and formulating 100s of skills that are all balanced for a MMO.

It's not laziness, it's prioritizing what makes the game function correctly.

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des lynam
 
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Post » Tue Oct 15, 2013 3:08 pm

Exactly... these aren't "errors", they're design decisions. All large 3D games have some clipping, for instance, because eliminating ALL of it would be so expensive that we wouldn't be able to afford to buy them :P And/or be so demanding that the game wouldn't run on anybody's computer (that's if clipping is prevented via real physics, including full hair and cloth simulations).

Someday we won't have to make these tradeoffs due to technical advances, but that day has not yet arrived :P

What you can hope for is less of the unintentional stuff like floating trees or clipping due to badly placed objects by level designers; THAT stuff can be caught by beta testers or QA and fixed, or patched later, and I expect we'll see some of that.

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nath
 
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Post » Tue Oct 15, 2013 12:40 pm

Yes, and no. Cleaning some of it up makes sense. And the team that is working on skills is different from the graphical team. Plus formulating skills is done. Balancing skills (changing numbers around), should still be in play, but those folks won't be fixing graphical assets anyway.

There are still quite a few graphical glitches in Skyrim, and that is pretty poor showing after all this time (and with fewer complications that an MMO's graphical demands, given the single player POV).

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Vahpie
 
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Post » Tue Oct 15, 2013 2:50 pm

Its not that difficult. A friend of myn made a mod for skyrim where when you put on armor that would cause your tail to clip, your tail would disappear, If a wood elf put on a hood that makes his ears clip the ears would vanish from the model (You can see a hole in his head by the way) Its pure lazy.

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Nikki Hype
 
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Post » Tue Oct 15, 2013 12:05 pm

I agree with this statement, however developers still need to make sure the rest of the game is as good as it can be and not totally ignore issues like this. If hoods cause horrible clipping issues maybe they are better off leaving hoods out of the game until they solve the clipping,,, I think sometimes developers just seem to say it works good enough lets put it in and that is the wrong approach to take.

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mimi_lys
 
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Post » Tue Oct 15, 2013 9:48 am

Well, I've seen articles about how the devs are taking pains to ensure proper scaling of armor and weapons to avoid issues like clipping and such. I'm pretty sure that in this age of graphical accuracy, which may not have been as important at the launch of WoW, there will be some measures taken to ensure things don't clip.

It's so funny, when Skyrim came out I was like . . . oh what an amazing game . . . but once the mod community got churning and put out some major graphical enhancements it looked as if they put Skyrim on the proverbial fast-track graphics conveyor belt and left some glaring graphical deficiencies . . . not to mention insanely bad (and quite funny) glitches. With the mods that are out for Skyrim now the game can look sooo much better!

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Bereket Fekadu
 
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Post » Tue Oct 15, 2013 5:12 pm

Well, it's a matter of taste whether that's preferable to having those things clip. Personally, my argonian does NOT want to put his tail down his pantsleg, thank you very much :tongue:

In Morrowind, khajiit and argonians couldn't wear boots... in Skyrim, they just cram their feet inside the same boots as everybody else. That's like the solution you suggest, but it's not obvious that it's preferable :P

The preferred, and expensive, solution is to have every armor set specifically tailored for every race. That would be great but pricey for the devs :P Am thinking the racial styles for specific races will accomodate their peculiarities though :)

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nath
 
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