Nvidia to eliminate PC game stuttering forever?

Post » Sat Oct 19, 2013 12:32 pm

http://m.ign.com/articles/2013/10/18/nvidias-g-sync-could-eliminate-pc-game-stuttering-forever

This could be brilliant.
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Natasha Callaghan
 
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Post » Fri Oct 18, 2013 11:12 pm

I don't think I've ever noticed an issue where stuttering results from using vsync (which I enable 95% of the time) :shrug:.

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Roisan Sweeney
 
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Post » Sat Oct 19, 2013 4:16 am

http://en.wikipedia.org/wiki/Betteridge%27s_law_of_headlines

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QuinDINGDONGcey
 
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Post » Sat Oct 19, 2013 1:14 am

Well played.

Anyway, it is certainly a solid concept, but if it only works with an Nvidia GPU and an overpriced Nvidia branded monitor, it will never go mainstream.

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Quick Draw
 
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Post » Sat Oct 19, 2013 12:57 pm

nVidia and their proprietary love... :shakehead:

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xx_Jess_xx
 
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Post » Sat Oct 19, 2013 11:13 am

Pfft, the first thing I do when I launch a game is turn off v-sync. We don't need g-sync. :confused:

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Teghan Harris
 
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Post » Sat Oct 19, 2013 6:15 am

Maybe you don't, but screen tearing is really distracting to me. V-sync doesn't seem to be that big of a performance hit though, so I dunno how useful this technology will be.

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Christina Trayler
 
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Post » Fri Oct 18, 2013 10:40 pm

Screen tearing is good. It's a sign that your computer is better than the game. :) V-sync sometimes significantly reduces my FPS. Wouldn't a better option be to limit the FPS in a game?

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Dale Johnson
 
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Post » Sat Oct 19, 2013 3:11 am

Heh...the first thing I do when I launch a game is make sure that v-sync is on. :tongue: I hate tearing in first-person games.

That said, while I don't typically have any stuttering issues using v-sync, most implementations do have some inherent inefficiencies that would be nice to have resolved. I doubt a proprietary standard is going to go far, though. It'll probably become a more open standard pretty quickly if it works well.

That wouldn't necessarily eliminate tearing unless those frames are synced with the refresh of the display, which is essentially what v-sync is doing to begin with. Like I said, though, I don't generally experience a significant performance hit when using v-sync...my monitor is only 60Hz anyway, so anything beyond 60fps does little to nothing for the experience.

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Antonio Gigliotta
 
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Post » Sat Oct 19, 2013 2:31 pm

V-sync causes performance hit? I honestly have never noticed. I have noticed the eyesore that is screen tearing, though.
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Kate Murrell
 
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Post » Sat Oct 19, 2013 1:21 am

I hate screen tearing. It's absolutely disgusting to look at. I always make sure v-sync is on. For some games though, like those made from the Quake 3 engine, have no v-sync at all and can't even be forced on through the control panel.

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butterfly
 
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Post » Sat Oct 19, 2013 4:28 am

On a tech forum I go too, they were saying this could be the biggest breakthrough for modern PC gaming.
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Celestine Stardust
 
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Post » Sat Oct 19, 2013 12:25 am

According to a certain forum on the Internet, the world could be flat!
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Jonny
 
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Post » Sat Oct 19, 2013 2:40 pm

Everything on the internet is true. Haven't you heard? I'm a French lover-boy. Bon-jur.

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Siidney
 
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Post » Sat Oct 19, 2013 4:13 am

http://en.wikipedia.org/wiki/Mantle_(API)

Who's "we"?

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Mariaa EM.
 
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