This could be brilliant.
I don't think I've ever noticed an issue where stuttering results from using vsync (which I enable 95% of the time) .
http://en.wikipedia.org/wiki/Betteridge%27s_law_of_headlines
Well played.
Anyway, it is certainly a solid concept, but if it only works with an Nvidia GPU and an overpriced Nvidia branded monitor, it will never go mainstream.
Pfft, the first thing I do when I launch a game is turn off v-sync. We don't need g-sync.
Maybe you don't, but screen tearing is really distracting to me. V-sync doesn't seem to be that big of a performance hit though, so I dunno how useful this technology will be.
Screen tearing is good. It's a sign that your computer is better than the game. V-sync sometimes significantly reduces my FPS. Wouldn't a better option be to limit the FPS in a game?
Heh...the first thing I do when I launch a game is make sure that v-sync is on. I hate tearing in first-person games.
That said, while I don't typically have any stuttering issues using v-sync, most implementations do have some inherent inefficiencies that would be nice to have resolved. I doubt a proprietary standard is going to go far, though. It'll probably become a more open standard pretty quickly if it works well.
That wouldn't necessarily eliminate tearing unless those frames are synced with the refresh of the display, which is essentially what v-sync is doing to begin with. Like I said, though, I don't generally experience a significant performance hit when using v-sync...my monitor is only 60Hz anyway, so anything beyond 60fps does little to nothing for the experience.
I hate screen tearing. It's absolutely disgusting to look at. I always make sure v-sync is on. For some games though, like those made from the Quake 3 engine, have no v-sync at all and can't even be forced on through the control panel.
Everything on the internet is true. Haven't you heard? I'm a French lover-boy. Bon-jur.
http://en.wikipedia.org/wiki/Mantle_(API)
Who's "we"?