hi, i never played a elder scroll game cause i dont like single players games, i do really like the elder scrolls online i recently bought skyrim but i cant playing it for more then 30m
hi, i never played a elder scroll game cause i dont like single players games, i do really like the elder scrolls online i recently bought skyrim but i cant playing it for more then 30m
While I have played SRPG's my love will always be MMORPG's, so don't worry.
It seems like the devs are giving an honest effort to appeal to us MMO players, otherwise why would they have started this project?
It can definitely be played like an MMO, in fact I'm counting on it. So are a lto of other people. Just treat it as an innovative approach.
I know how you feel though, a world feels bland and boring to me if there aren't other actual people there. AI has never replaced the thrill of being with other people for me and I doubt it ever will.
While playing Oblivion and Skyrim, I used to think "If only there was a game exactly like this one, but it had multiplayer."
That's how I feel about TESO.
+1
same with me finally i get to play with all of my friends in ES world
could have been me posting
I have high hopes on Elder Scrolls Online, two things I really like about Skyrim is
1) the art style (dirty/realistic, not cartoony)
2) combat mechanics (holding down left mouse button for powerful attack, blocking with right mouse button)
both will be in, so I guess I will really like TESO
(the "MMO attributes" sound great so far... character individualization, three faction PvP = AvA, huge world... what can one demand more?)
The Elder Scrolls games have always felt like single player mmorpgs. ESO seems like it's just removing that restriction. There's still plenty of solo content, but at any time, you can group with others.
There are ways you can get more into the single player ES games but I do understand the need to have other players there. In fact it really seems to me the MMO genre has taken steps backwards from what they started out as, and again I refer to Ultima Online because of its open world PvP with full loot and real consequences for breaking the laws of the land.
MMO's have degraded into more bland versions of single player games, and this is my biggest fear for ESO, that Zenimax has made the storyline of the game far to "single player" in the design of it as they have stated the entire main story is totally soloable.
I can vividly remember when EA took over development of UO and they decided that because the new MMO's coming out had far less consequences for the players actions in the world that they needed to make a duplicate world for UO that took away the open world PvP, did away with collision detection between the players and basically took all of the consequences out of the game.
A Seer friend of mine was chatting with me about this on ICQ and he predicted that the Seer program would close and UO was basically done as a major player in the MMO market, and he was totally correct. Very soon after the new "carebear world" of Trammel launched, subscription numbers started to reduce drastically and the Seer program closed.
EA said it was because of a lawsuit saying that the volunteers should be on the payroll for UO, but it was also because the Seer's could not implement storylines in a world where if you disagreed with someone all you could do was shout names at each other and make rude gestures with emotes. This caused everyone who loved the Seer storylines to realize that it was over and they cancelled their accounts. Many of us had subscribed to UO for 8 years or more and I actually had tears when I finally did decided it was time to leave that game. After Trammel launched I wandered both worlds for the better part of a year hoping I could find something that would make me want to stay but there was nothing because all consequence had been removed from the game.
MMO's in general now days have no consequences for anything you do, and they only thing you can do in an MMO is level your character, progress through the skill and leveling system and collect fancy things to brag about among your friends. We have all seen the crowds of people standing around the banks and AH areas in WoW for hours at a time, basically doing nothing but attempting to look cool with their uber gear on. And if there is no consequences it is very difficult to distinguish between the good times and the bad times because everything is neither good nor bad, its all just "same old, same old" just like single player games are, and this quickly becomes boring and not worth the $15 a month.
Having said all of that I hope with people like Paul Sage on the dev team for ESO that they realize this and put some real consequence into ESO because with out that I can't see myself being able to stick around that long at all. The reason I say Paul Sage is because he was on the UO dev team and he really does know what I am talking about concerning consequence in an MMO. I think Cyrodiil will have those consequences, at least that is what I am hoping for and if it does ESO could be the MMO I can actually stay sub'ed to for longer then the 6 months that every MMO has lasted since I left DAoC.