Since we know you can switch weapons, and assuming you can switch those weapons fairly quickly, this thread is a discussion as to how combat might be different from other MMOs as a result of this.
In particular:
Do you think we will see downsides to using weapon switching? Will there be cooldowns, or will it cost a lot of resources? Do you think it will be worth switching weapons in mid battle?
More importantly, do you think switching weapons in mid-battle can be taken advantage of by your opponent? If it can be, I personally think this will be a nice buffer to meta-game + PvP combat.
Personally, for balance's sake, there either has to be a disadvantage to weapon switching, or weapon switching isn't that beneficial.
I would think switching weapons would end up becoming a double edged sword in some situations. One person pulls out rock, the other has paper, since you can only do one weapon switch, the person who has rock switches to scissors giving an advantage over the paper user. But that paper user can switch to rock to beat the scissor user. Assuming there's cooldowns/you can only do it once in a certain period of time, the paper user would be the winner.
To further complicate things, say someone has a hybrid build, which is fairly flexible, and not an extreme that can be described as a rock/paper/scissors build easily countered by another build.
Let me actually put this into terms with the game now. Say an archer who focuses on damage output in his bow, and uses medium armor as a result of this, also has less protection against heavy weaponry, but at the same time can counter mages because of their light armor. This would be the typical rock paper scissors situation, but the mage at a disadvantage could switch a weapon to a two-handed, get up close because of abilities on his/her hotbar, and put the archer at the disadvantage. The archer could then switch to magic, bind his/her opponent and nuke a now defenseless two hander with light armor.
Do you think there will be a balance of hybrid characters who mix their armor and resistances, or will there be an influx of "pure" characters that can easily counter each other in most situations?