Will there be guild hide outs?

Post » Sun Nov 10, 2013 10:23 am

Will their

What this should say is will there be guild hideouts for our guilds in the game
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Brian LeHury
 
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Post » Sun Nov 10, 2013 4:00 am

There will be keeps, a distinctly PvP-only form of temporary guild "housing".

So there will be places for guilds...but not good ones, IMO.

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Curveballs On Phoenix
 
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Post » Sun Nov 10, 2013 4:37 pm

Oh man well there goes my mage training academy
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Kit Marsden
 
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Post » Sun Nov 10, 2013 5:28 pm

i think they will be more likely added sooner or later

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DarkGypsy
 
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Post » Sun Nov 10, 2013 9:43 am

Mage training academy? Is this about fire,ice,lightning destruction staff skil line?
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Luna Lovegood
 
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Post » Sun Nov 10, 2013 7:52 am

Mod you can now close this topic unless the awnser given was not correct

Nvm people still want to comment
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Nicole Elocin
 
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Post » Sun Nov 10, 2013 12:27 pm

Mods don't have any information that the players don't also have. We don't get any inside information.

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Melanie Steinberg
 
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Post » Sun Nov 10, 2013 9:55 am


No pretty much all schools

But on destruction I wanted to have a mage for each class of it so that the teachers are more spread and have more flexibility with their own upgrades
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jason worrell
 
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Post » Sun Nov 10, 2013 7:39 am

well it won't be the same as it was in single player Tes games, there are 2staffs restoration staff, destruction staff( 3 different types fire, ice, shock) each have their own skill lines. Any class can pick up a staff and be a Mage, just as much as a sorc can pick up a battle axe and be a frontline warrior.


Sorc uses lightning based magic/ summons
Dragon knight uses mainly fire
Templar uses sun and healing based magic
Night blade uses
All class skills use magica so they depending on if you have a staff on them can all become mages.
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Matthew Barrows
 
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Post » Sun Nov 10, 2013 9:03 am

Yes I am aware of this
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Chavala
 
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