CREATING ESO: DESIGNING SKILL LINES

Post » Thu Dec 05, 2013 5:21 pm

http://elderscrollsonline.com/en/news/post/2013/12/04/creating-eso-designing-skill-lines

didn't see this posted yet. I love this part:

"A question we often see is, “Why not go classless?” In the end, keeping class skill lines exclusive while opening many other skill lines to everyone worked best—choices stay important, but everyone has freedom to choose from a large pool of options. It helps us encourage diversity while still providing choices, and it allowed us to emphasize multiplayer strategy—members of the different classes have access to their own skill lines, which creates opportunities for you to work with your allies, coordinating your unique skills and adding depth and variety to team gameplay.

Your class is an important decision to make, but it doesn’t chain you to any one playstyle. Every class has three of its own skill lines, each with different skills that are thematically related to the class. Combine those three with the many, many other lines available to every character, and each member of a particular class can be wildly different from the next. If you don’t want to, you don’t have to spend a single point in your class lines. However, you’ll know when you see a Templar who has decided to focus on his or her class abilities."

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jess hughes
 
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Post » Thu Dec 05, 2013 9:17 pm

Awesome.

I'll admit to liking the idea of a custom class in theory, but I agree with ZOS in the end. Having classes is important for a multiplayer game because it keeps everyone from being the same. Choices in character creation have a lasting impact. Not everyone can do all of the same things and that makes for more interesting group dynamics.

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Umpyre Records
 
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Post » Thu Dec 05, 2013 9:27 am

How many levels do each skills have? Do they have 100 levels like in the other games or..?

Other than that, this sound really awesome. It's good to hear that the class skills are not necessarry to build a viable character. Phew.

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Donald Richards
 
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Post » Thu Dec 05, 2013 11:29 pm

"You’ll be able to reset your skills, giving you room to try new things or undo choices you aren’t happy with. "

Another interesting nugget.

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Mark Churchman
 
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Post » Thu Dec 05, 2013 1:24 pm

Ya and also an apparent contradiction of what we've heard earlier.

I think that guy in the respec thread now has a right to be upset.

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Misty lt
 
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Post » Thu Dec 05, 2013 9:06 pm

considering it really does not matter since you can get all of them, not really.

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Yung Prince
 
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Post » Thu Dec 05, 2013 7:57 pm

Well, they did change it but it doesn't upset me at all though. Just don't see why they needed to do it since there is enough skill points in the game to get all the skills.
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Rachel Hall
 
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Post » Thu Dec 05, 2013 9:29 pm

Quote for truth! My pov exactly. Having the freedom to choose from everything, will only decrease the vatiation of individuals in the game. Glad people are seeing the logic.

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Sxc-Mary
 
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Post » Thu Dec 05, 2013 6:27 pm

Hi alan!

immersion argument inc.

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Mariaa EM.
 
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Post » Thu Dec 05, 2013 4:41 pm

All this white text is really difficult to read on the mobile version of this site.
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Jessie Rae Brouillette
 
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