Feeling cynical, but there's no reason I can't twist my cynicism in a humorous "I'm laughing with you, not at you" manner and have fun with it. And so...? Post your strange Bethesda design philosophies here, AKA post things that make you go "lolwaitwhy r we doin this again?"
1. "Let's hire one big named voice actor and kill him off as quickly as possible."
Last seen: Fallout 3
Avoided in: New Vegas, Skyrim, Morrowind (inb4 "NEW VEGAS NAWT BETHESDA" yeah but they held the purse strings to the voice acting)
Notable examples: Uriel Septim, Dad
I think many of us question why they make a big deal out of a certain big-named voice actor pre-release, then when we all get the game, we quickly discover that they killed off the very person they were showing off almost -IMMEDIATELY-. This is made even MORE confusing and strange by the fact that when New Vegas was released, it managed an entire cast of big-name actors and actresses doing various unique voices in what ended up being the game that holds the world record for most lines of recorded dialog, and then suddenly the voice cast of Skyrim is, once again, quite modest (though it at least avoided killing off their big-names immediately). I mean we could argue they might've hired Picard for Uriel Septim because that's all they could afford back then and thus Uriel had to be killed cause it was him or Bethesda's accountant, but in light of the budget spent on NV voice actors and the scope of it's cast, one has to wonder why it was always "just one" for a while.
2. "Kids should be as annoying and infuriating as possible." Alternatively: "Short people svck."
Last Seen: Skyrim
Avoided in: ATTEMPTED in New Vegas (successful??)
Notable examples: Every child ever
Even before children existed in Bethesda games, there were male wood elves. Never the females, mind you. The females were quite normal and tolerable. But the male ones? Those short, vertically challenged male wood elves? They had a reputation of being the most annoying race in the Elder Scrolls, as if they were specifically designed to enrage the player and encourage him to make montage videos of the character dying, whether it be Fargoth, Glarthir, the Adoring Fan or that guy that asks you for tons of money and then tries to kill you.
Then children were implemented. Then children were annoying as hell. And hell, even in Skyrim, male wood elves are -SUDDENLY- normal, as if Bethesda said "hey male wood elves, we're afraid we're gonna have to fire you, we found someone better." Sure enough, you get Braith and every other kid telling you how much you svck or how much they think you're a loser, as if they just know they're immortal.
It's quite an odd pattern of kid behavior in Bethesda games when, in contrast, you have Josh Sawyer of Obsidian openly apologizing for and regretting the implimentation of a singular child NPC within New Vegas with about ~3 lines of dialog who is often referred to as annoying, with Sawyer arguing that driving the player to want to attack an immortal NPC can be downright immersion-breaking and thus his goal was to "make children as inoffensive as possible." Meanwhile, you have Todd Howard saying "LOL AND THEN BRAITH KICKS YOU IN THE GROIN AND SPITS IN YOUR CHEERIOS, PROGRAM THAT IN" and all of us loyal fans can only look on and wonder why.
3. "Tell them how amazing a place is, http://www.youtube.com/watch?v=gCKjctTWIsw
Last Seen: Skyrim
Avoided in: Fallout 3, Fallout New Vegas, Morrowind (Kind of. It's certainly understandable if someone were to say the realization that Nipton or the inner D.C. area around GNR aren't actual towns is kinda disappointing)
Notable Examples: Kvatch, Winterhold
Am I the only one who was seriously bummed when I heard "OMG KVATCH IS AMAZING ONLY OTHER TOWN WITH AN ARENA" and "OMG THE WOMEN IN KVATCH ARE HOT AS HELL" only to realize that yes, Kvatch is always destroyed (I was naive back then and thought maybe I could beat the Daedra there) and no, it doesn't rebuild? I doubt it, because there's a mod specifically designed to remedy'ing that exact want.
And I know I'm not the only one who was disappointed when I realized THE LEGENDARY ANCIENT NORD TOWN OF WINTERHOLD was actually a hotel with a chicken.
Seriously, is there a reason for this, or is this just what happens when Bethesda realizes that designing an entire land with established lore is rly rly hard? Certainly would explain why the Fallouts tend to subvert this.
4. "Boss fights are where other people do all the work and you just watch."
Last Seen: Skyrim
Avoided in: New Vegas, Morrowind (unless you count Keening and Sunder as doing all the work)
Notable examples: Martin Septim, Liberty Prime, the Three Thu'um guys (no I don't remember their names nor care. One was Wonder Woman though and she got ate)
Something tells me Bethesda doesn't quite understand what a boss fight is anymore, or that when anyone suggests introducing a boss fight into a Bethesda game, everyone just loudly groans and moans until Todd Howard agrees to take them to Dairy Queen instead of making them work on one. It's one thing to have a disappointing anti-climactic boss fight where the boss simply fails to impress and meet expectations because he's too easy, it's another thing entirely to have someone or something show up and do all the work for you to such an extent where it's actually DIFFICULT (or impossible) to take part in the fight without their help getting in the way of you, yknow, actually experiencing some combat.
Those are mine I've noticed that always make me go "lolwut."
Anyone else got one?