I am really impressed with ZOS

Post » Sat Dec 07, 2013 4:05 am

I see the cartoony similarities, but why else would Wildstar appeal specifically to the hardcoe / vanilla WoW community?

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Farrah Lee
 
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Post » Sat Dec 07, 2013 7:48 am

No end-game isn't viable in any non-single player game. Drop the idea, you'll be better off.

With that said, its not impossible to make a game enjoyable all the way through, with less emphasis on rushing to level cap and beyond. The current trend is yet another unfortunate bi-product of post-WoW MMO life, and I suspect it will die eventually.

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Amy Gibson
 
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Post » Sat Dec 07, 2013 4:15 pm

Admirable, but theres a lot of people who's sole purpose in an MMO is to rush to level cap ASAP and do end game, complete end game, then move on. Hopefully ZOS realises these people will leave anyway and focus on making end game diversive and interesting, after all I don't understand why anyone would rush to end game when theres so much to do from the get go.

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Alkira rose Nankivell
 
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Post » Sat Dec 07, 2013 5:01 pm

Is Wildstar even an MMORPG? That alone would make a difference with fans, some prefer MMORPGs, some might be sick and tired of them.

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Nichola Haynes
 
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Post » Sat Dec 07, 2013 6:06 pm

EVERY game has an endgame. Yes, even TES technically has one. When you have reached the best gear, all the quests to be done that you want, even after the main quest is done can be sort of, you have reached endgame in TES,

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dell
 
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Post » Sat Dec 07, 2013 1:53 pm

I guess you missed my point that the whole game needs to feel like End Game and not just the End game. In a way getting rid of End Game and open up the whole game. Yes new content needs to be added but that should be added to all areas and not just in typical end game content.

Also you should not feel penalized for creating a lot of different characters which quite often happens with mmo's or the game feels so sluggish to create a new character since it takes ages to get the character to feel like the character you want since many of the skills you need to be high level to use.

[edit]

Yes all games have an end game and at that point I either create a new character or move onto another game.

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Daniel Lozano
 
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Post » Sat Dec 07, 2013 1:44 pm

As for your optimism in crafting, I admire it but these things will always become run by bots and dedicated websites, its partly due to its nature and lack of moderation.

1: TES fans would not stay long is combat was like that of Wildstar. Wildstar is more comparable to World of Warcraft. As an Elder scrolls player, i'm counting on them allowing combat to be a sandbox. If I want to swing my sword and call it a day, I should be able to do so. If I want to swing my sword and cast some healing spells/knockback spells in between, I should be able to do so. Transitioning between ways of fighting in ESO should be a click away. In Wildstar you are completely limited to your class. Now if Wildstar ends up being more skill-shot based, im there.

2: I hear the SIMS makes a great house simulator. The crowd interested in housing is very small and all it does is drain players from the open world, leading to a lonely land

3: Yea, and while we're at it lets all just get together for a party and share war stories of how we dismembered each other....

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MARLON JOHNSON
 
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Post » Sat Dec 07, 2013 6:07 am

Here's another fine example of the many hilarious and crazy things our community is capable of saying.

Housing, while I admit not a vital part of the game, is one of those small sub systems that would do the game good because every player likes to be able to point at a part of the game and call it "their" little slice of the world.

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Kara Payne
 
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Post » Sat Dec 07, 2013 4:48 pm

Sorry to barge in on your discussion within the discussion. I would like to take this time to describe to you the nature of theme park games/MMO's

Now imagine yourself at six flags, or Disney world. You go 30 times a year and experience the same thing, with minor variance based on the season/holiday. When new things are added, you go try them, decide if you like them, and determine if you want it to be part of your experience when you visit the park.

When you enter the park, its the same way it was when you left it last time, so on and so forth. Nothing will ever change unless the park owners make it so.

ESO drops nearly every sandbox aspect that was present in other elder scrolls games, and replaces it with a theme park, which has internal phases that all lead to the same ending, so that players can play together in an identical landscape with identical personas.

So, the only endgame you can hope for is that the rollercoaster at the end of the park is cool enough that you want to ride it 1'000 times. Persoanlly I give these games a couple months to experience the sweet, luscious core of the game and drop it before it gets old. Same with star wars, guild wars, WoW, and age of Conan.

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Bloomer
 
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Post » Sat Dec 07, 2013 4:58 am

Wait...you're kissing up to their butt because of minor changes...Did you live with Microsoft employees?
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Sophie Louise Edge
 
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Post » Sat Dec 07, 2013 4:35 am

From what I can tell it was great before.More ppl more teamwork in adventure zones.
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FirDaus LOVe farhana
 
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Post » Sat Dec 07, 2013 9:08 am

These are the guys who put a NDA on us...
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Lou
 
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Post » Sat Dec 07, 2013 5:44 pm

Wildstar's for spammers/trolls.
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mollypop
 
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Post » Sat Dec 07, 2013 3:44 am

I'm done here. *awesome watch dogs music*
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Sophh
 
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Post » Sat Dec 07, 2013 12:59 pm

A game only have end game when the game is designed to have end game. I wouldn't say TES (the sp games) have end game, the TES games are built so that every questline is just as important for your character, doesn't matter if it's the main quest or the thieves guild, the game is designed so that the character that you develop becomes unique, not based on what the game wants you to do, but based on what you want to do. That said TES don't have end game, it's a sandbox from beginning to end. But then, you can play it like it's an MMO and rush mainquest and then do sides, but that's not how the game is designed and not how it's played by most gamers.

Now ESO is built like an MMO, sure it has it's sandbox features like exploring seemingly pointless dungeons just to explore, the NPC guilds etc. But the game is linear in that you go from lvl 1 to 50 in a very specific manner, semi-linear and not truly how you want to. And that clearly set up for an end game, you do the mainquest from 1-50, you pick some guild skill lines along the way to fleshen out your character, and then you do end game stuff. If the game wasn't designed like that but let the character choose his/her path isolated from all of those things, then there would be no need for an end game, because there is no rush to get from 1-50 (from a game design perspective). It's hard to describe exactly what I mean because ESO is a unique example that is like a mix of them both. More explicit examples would be (like always) WoW as the very linear, end game heavy title, while (again, like always) Runescape as the very open, split path title where end game matters extremely little because changing your role can in practice reverse you to the state you were at the beginning of the game, depending on how much you've spread your skill usage. I do like them both and I think ESO's mix is the right way to go.

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saxon
 
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Post » Sat Dec 07, 2013 9:51 am

:wallbash: Go on :wallbash:

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Andrew Tarango
 
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Post » Sat Dec 07, 2013 3:54 am

Destroy Wildstar!
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Emma Parkinson
 
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Post » Sat Dec 07, 2013 9:09 am

The people that do End-Game are the people that stick around conquering end game DLC after DLC and just eating up that content, see WoW as an example. Without end game over time you will just have a bunch of bored MMO players. Without end game what is the point of communities, guilds? Do expect MMO players to sit at a tavern and talk about their easy killing single/four player experiences? If you want a chat room of level 50s why not just stick to the forums? People want a challenge, something to keep them busy with their friends.

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Liii BLATES
 
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