So this has been a concern of mine for a long time. Conjuration has always been one of my favorite schools of magic in Elder Scrolls games. One of my favorite character builds, maybe even my very favorite, is a Dunmer battle mage who uses Destruction, Conjuration, and swords. Its always been effective for me in past TES games and I'm very much hoping it will be in ESO.
However, I'm concerned. MMOs very rarely have effective summoned creatures, or "pets" as MMO gamers like to call them. Sometimes, they are good in PvE, but almost never are they good in PvP. The problem is, players are smart enough to just avoid the summoned creatures and attack the summoner. The second problem with summoning is that it often doesn't scale well with post-50 gear progression. If players get tougher and tougher and pets stay the same, then summoning eventually becomes obsolete. Now, you can fix this problem by linking the pets health and armor rating to the players, and some MMOs have. So I hope ESO does as well.
But the first problem can really only be dealt with by making summoned creatures hit hard.
This is ESPECIALLY true in ESO. In some MMOs, I simply don't care. I can have dozens of skills at one time. I can bring out a pet before the battle, hope it gives me a little bit more DPS, and not worry too much when it dies, since I have plenty of other skills.
In ESO, I can't do that. Nick Konkle recently announced in his interview on the ESO Alliance that summoned creatures will not persist through a weapon swap. The only way around this is to have the creature slotted on both bars. This means that to effectively run a summon build I have to either restrict myself to a single weapon and bar (with only 4 active skills) or use two slots, one for both bars (limiting me to 8 skills where others have 10.) If I wanted to have two summoned creatures (the twilight and the familiar) I would need to use FOUR slots and reduce my total number of active skills to 6.
On top of that, according to the Tamriel Foundy list of skill, the caster will have a permanent reduction in total magicka as long as the abilities are out. Assuming this is a somewhat significant amount, this means I have less magic for active spells.
All in all, to run a build that used 2 summoned creatures, I would need to give up a chunk of my magic and two slots on each bar.
So what does that mean? Summoned creatures better be strong. The damage out put from both creatures needs to be equal to or, honestly, higher than what I would have gotten by keeping my slots open for active skills. If I could better use that slot on a damage dealing skill, which gives me more control over the direction of the damage and when it gets used, then I would. Active skills could also be used for more utility type skills, like CC and healing. Basically, since I will be giving up so much to run a summoning build, you need to make it worth my while.
Personally, I think the better option would be to make summoned creatures persist through weapon swap. At that point, they only need to be as strong as a standard damage dealing skill, rather than stronger. As things currently are, they'll need to make summoned creatures strong enough that people would complain that they are "over powered" or no one will bother using them at all given the high cost. But if the devs have decided against that, then they really need to make sure these pets are both tough and hard hitting.
Here's to hoping ESO can buck the mold in MMOs and make summoning viable in PvP.
They've said they will: