[Relz] Quality Labels for Potions

Post » Fri Dec 13, 2013 2:10 pm

Quality Labels for Potions

Available on http://www.nexusmods.com/skyrim/mods/48695/? and http://steamcommunity.com/sharedfiles/filedetails/?id=203048697.

This simple mod adds what I call Quality Labels to the user's created potions. Now, when crafting a custom potion, a label will be added, just like weapons and armors.

Additionnally, if a potion is especially bad, the label will be Petty, like Soulgems.
It's especially handful if you use SkyUI, as you can use its filter to choose exactly which potion and which quality you wish to use.

How does it work?
Each time you create a potion, the mod will calculate its Potion Level according to this formula: Potion Level = (Magnitude-5)+ (Duration/2), rounded DOWN. Formula may change later according to feedback.

For example, if my Potion of Awesomeness has a magnitude of 20 and a duration of 4:
Potion Level = (20-5)+2 = 17.

Labels are defined as following:

  • Petty: < 24
  • Refined: 24 to 35
  • Superior: 35 to 50
  • Exquisite: 50 to 75
  • Perfect: 75 to 110
  • Epic: 110 to 150
  • Legendary: 150 and above

My Potion of Awesomeness will be renamed as such: Potion of Awesomeness (Petty)

This mod requires http://skse.silverlock.org/ for some reasons:

  • It won't be able to calculate the Potion Level without SKSE installed.
  • With SKSE installed, the tags will be automatically translated to your language. It means that this mod can be used with any language.

Notes:

Does not modify vanilla forms. Was cleaned with TES5Edit.
As I said, the formula may change later.
This mod will use the exact same tags as armor and weapons. If one of your mods change them, it will use them too. For example if you use http://www.nexusmods.com/skyrim/mods/48645/?, tags will be +1, +2, etc.

http://www.youtube.com/watch?v=s7JOpsMT4h0

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Andrew Perry
 
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