After watching ESO Alliance episode 3, which can be found here http://www.youtube.c...?v=-pGpDIcVwcc?/a>
Josh of the Shoddycast mentioned something that could be implemented into the game which could make it feel much more open world, and more TES.
That is level scaling for certain areas, we know the provinces of Tamriel are segregated into zones which correspond to a particular level range, so zone A is for levels 1-10, zone B for levels 11-20 and so on, it was mentioned in the video that although you could venture into the higher level zones, there would be little point since you would get mauled by all the enemies in that area.
Level scaling would come in so that you could venture into these zones, your attributes would increase to the zone's level range, and certain, side-quests or possibly guild quests could open to you, so it doesn't feel completely empty, and you'd gain exp at the same rate of whatever level you currently are, this enables the TES players to have a really good TES feel, whilst jumping into an MMO presents a lot of differences and things they'll have to adapt to, this would ease that transition somewhat.
Another idea is of course a mentoring system, so if you're grouping with someone, you can scale up or down to their level to quest with them or complete a dungeon with them (this would of course be exclusive to outside Cyrodiil, since you're scaled up to 50 in Cyrodiil). It's important to mention that this system would be better to be optional, since some players will want a higher level friend to come in and wipe everything out in a few minutes, which is fine, but if some friends want to actually engage themselves in content, rather than waiting until level 50, a mentoring system would be wonderful in that regard (I believe Rift has something like that?)
I understand ZOS has more important things to be working on right now, but I think this is something worth considering for a future update, to really improve the longevity of the game. What do you all think?