Level scalingMentoring System.

Post » Wed Jan 29, 2014 12:50 am

After watching ESO Alliance episode 3, which can be found here http://www.youtube.c...?v=-pGpDIcVwcc?/a>

Josh of the Shoddycast mentioned something that could be implemented into the game which could make it feel much more open world, and more TES.

That is level scaling for certain areas, we know the provinces of Tamriel are segregated into zones which correspond to a particular level range, so zone A is for levels 1-10, zone B for levels 11-20 and so on, it was mentioned in the video that although you could venture into the higher level zones, there would be little point since you would get mauled by all the enemies in that area.

Level scaling would come in so that you could venture into these zones, your attributes would increase to the zone's level range, and certain, side-quests or possibly guild quests could open to you, so it doesn't feel completely empty, and you'd gain exp at the same rate of whatever level you currently are, this enables the TES players to have a really good TES feel, whilst jumping into an MMO presents a lot of differences and things they'll have to adapt to, this would ease that transition somewhat.

Another idea is of course a mentoring system, so if you're grouping with someone, you can scale up or down to their level to quest with them or complete a dungeon with them (this would of course be exclusive to outside Cyrodiil, since you're scaled up to 50 in Cyrodiil). It's important to mention that this system would be better to be optional, since some players will want a higher level friend to come in and wipe everything out in a few minutes, which is fine, but if some friends want to actually engage themselves in content, rather than waiting until level 50, a mentoring system would be wonderful in that regard (I believe Rift has something like that?)

I understand ZOS has more important things to be working on right now, but I think this is something worth considering for a future update, to really improve the longevity of the game. What do you all think?

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Daniel Brown
 
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Post » Wed Jan 29, 2014 8:27 am

I really like idea of a mentor system that player can control. I can down level to a zone to help someone, finish some quest, gather some crafting items, etc. I also have the option to stomp around a zone at my highest level if I want too. In RIFT, I play in a zone with every monster is the same level as I am. (I am at max level in my case). If I am in a bad mood or want to kill some trash mods for the heck of it, I can go to a lower level zone to work out my frustration or have some fun and / or enjoy my well earn power with out worry being killed if i make a dumb mistake. Also, in RIFT, I can at will lower my level and play as I am lower level person again if I want too.

I do not like idea of up scaling when one enter a higher level PVE zone -- if one does not earn it, then one does not get it. A game need goals, and having higher level PVE zones gave a goal work towards. If one simply upscale to any PVE zone, what the point of levels and goals? none. Also, there no feeling of power or the feeling a job well done once one get to a higher PVE zone.

Upscaling to PVP zone is a special case, I am fine how ZOS did that. Upscale to a another PVE zone should NOT be allowed. With the megasever, it will create and combine zones to fill in the pop cap as needed.

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Len swann
 
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Post » Wed Jan 29, 2014 3:11 am


I do not like idea of up scaling when one enter a high level zone -- if one does not earn, then one does not get it. A game need goals, and having higher level zones gave a goal work towards. If one simply upscale to any zone, what the point of levels and goals? none.

I can see where you're coming from, I just think it's something worth considering since I think a lot of the TES players who've never played an MMO may find this appealing, and of course, there would be nothing forcing you to do this, you could just stick to the appropriate level zone if you wished :D

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sunny lovett
 
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Post » Wed Jan 29, 2014 2:50 pm

It just a trade off for TES single players must take for playing in a MMO. I do like an open world too, but at the same time, it causes problems like lacking goals and earning rewards. More or less, ZOS is just handing a silver plate to the players with a system in the way that you talk about.

Mentoring can be fun and good to have, but ZOS needs to be careful how they put such a system in ESO.

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Jani Eayon
 
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Post » Wed Jan 29, 2014 11:54 am

I agree with k9mouse, pretty much 100%.

I would love some downscaling mentor system, but not an upscaling pve ability (I understand it for the pvp area though). The higher level pve zones should be something to strive for.

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Nicole Mark
 
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Post » Wed Jan 29, 2014 4:33 am

I would, no offense, absolutely hate this. It feels incredibly artificial.

I very much prefer the "traditional" MMO style of doing things here.

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Jessie
 
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Post » Wed Jan 29, 2014 11:26 am

I think scaling up stats would ruin the feeling of getting stronger as you level up. You'll always be as powerful as the enemy until your level is finally higher than their level.

And stat's would constantly change as the player moves around the areas, which could hurt the player's character build, because the player won't know what their real stats are.

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James Rhead
 
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Post » Wed Jan 29, 2014 10:12 am

Yeh that's fair enough, I wouldn't really be bothered either way. We've a lot of players coming from TES single player games, but as K9 said, its about adapting too.

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Dan Stevens
 
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Post » Wed Jan 29, 2014 3:35 am

I'm not sure. GW2 has this downscaling/-leveling fully implemented. The good things you've already mentioned, the bad thing is (or it's bit strange): You are a powerful hero, played hundrets of hours and suddently you are downscaled to a farmer again, fighting hard against all the boars out there. This feels strange and artificial, to be honest, I didn't like it in GW2 - but I was excited at the beginning that this feature is in, but in the end, it was not awesome, it was just strange. I would say the should focus on other things than that (just my personal opinion).

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Fluffer
 
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Post » Wed Jan 29, 2014 5:55 am

Horrible idea, it would feel like GW2... Your character never feels stronger even though you are wearing the best of the best gear which is pointless.

One of the reasons I quit GW2, I like the feeling of a character getting stronger as I level and get gear.

It worked in the single player games because it had to work that way...

I don't like the idea of upscaling either, the best thing about leveling in mmos is the goal of working towards the next zone and being able to explore as you become more powerful, if you just get upscales to any zone you want it would feel boring and there wouldn't be any goal to work towards, just rush to end game.

Downscaling is an ok idea if you are able to set it manually like rift and EQ did, it would be nice to downscale to a friend you want to level with or run a dungeon with.
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alyssa ALYSSA
 
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Post » Wed Jan 29, 2014 7:42 am

I don't think it would be bad if downscaling was an option. Then you can choose to go to a low level area and feel powerful, or downscale to play with a friend's lower level alt without taking away much of the challenge.

EDIT: Corrections and clarification

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Jason Wolf
 
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Post » Wed Jan 29, 2014 2:36 am

THIS! This is type of system I want!!! I love that aspect in RIFT :D

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Umpyre Records
 
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Post » Wed Jan 29, 2014 9:01 am

An optional level scaling may be a better option then hehe, seems like a win-win.

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Justin Hankins
 
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Post » Wed Jan 29, 2014 1:38 am

I feel that if you want to mentor someone, roll a new character and run with them on that alt.

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Petr Jordy Zugar
 
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Post » Wed Jan 29, 2014 11:46 am

Don't do upscaling, just do "downscaling" like GW2. Problem mostly solved.

That way you don't have to worry as much about out-leveling your friend and if you have a group of even 4 of disparate levels, you go to the area of the lowest and you all scale to the area.

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Matthew Warren
 
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Post » Wed Jan 29, 2014 4:41 pm

Gonna have to agree with this.

This up- and downscaling sounds to me like it goes against character progression.

I hate using the word hate (heh) but I would use it to describe my feelings against any such mechanism.

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Catharine Krupinski
 
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