I could use your help on tuning this up a bit. I found a great way to get an authentic Morrowind Experience, every time you play. I have always been a fresh character favorist in most of my RPG history. But in Morrowind I basically always played the same dragnet style, Thief Mage Fighter. Today I came up with a way to allow a tremendous shift, in concentrated play style.
4 dice.
2 regular 1-6 dice
2 dice with symbols: Red King - Green Queen - Blue Jack - 1 spade - 9 clubs - 10 diamonds.
(I don't know what game the symbol dice are for, it is from a chess/checkers/backgammon/xx combo set)
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1. Select Race -
Roll 1 numbered di, count from the first race, into every other, by the number rolled.
Roll 2 dice, counting straight to target selection.
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2. Select Class -
Roll 2 dice count down to target
Roll 1 die count down to target
Roll 2 Dice count down to selection.
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3. Select Path - (I need assistance here)
Roll 1 number die
Roll 2 symbol die, as many times as that number
Record Combinations
1. 2.
3. 4.
5. 6.
Read the fate of your selection.
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Red King - Power/Command/Obligation
Green Queen - Favor / Personality/Peace
Blue Jack - Neutral/Discipline/Freedom
1 Spade - Death/Oath
9 Clubs - Adventurer
10 Diamonds - Money
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4. Sign
Roll 1 die - Count every other from first
Roll 2 dice - Count straight to selection
Sign can be as straight forward as its power/ability, as influential as tipping your fate or a slight of motivation, while playing your character.
(as sign is defined in "The Firmament" after creation.)
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This is the part I am really struggling with, in terms of committing my character.
Red King - Power/Command/Obligation
Green Queen - Favor / Personality/Peace
Blue Jack - Neutral/Discipline/Freedom
1 Spade - Death/Oath
9 Clubs - Adventurer
10 Diamonds - Money
When I look at the symbols on paper, I tend to slot machine the different basis' of what it means.
I could use someone to toss me some structure concepts with what is being dealt with.
I did 3 quick attempts at this, heres what I got.
1. High Elf - Sorcerer - 1. Queen/Adventurer 2. King/King 3. Queen/Adventurer - Thief
2. High Elf - Monk - 1. Queen/Adventurer 2. Adventurer/Money 3. Jack/Spade 4. Adventurer/Money 5. Spade/Money 6. Spade/Money - Serpent
3. Dark Elf - Knight - 1. Queen/Adventurer 2. Adventurer/Money 3. King/Money 4. Spade/Queen 5. Jack/Jack - Atronach
SO.
1. I played it like he sticks to the path of adventuring, under conditions of kings being at war, and he carries on through the conflict. So.. sort of a neutral dealing with the worlds turmoil to his own tune. Emphasizing Queen as conditions of Goodness, and Adventurer, as conditions of play style, and King as a priority of obligation.
2. The monk was basically a straight up rat fink. (lol). He trained himself, to the purities of being a monk, to kick your ass and take your cash. Queen/Adventurer was basically swallowed, by all the money and spade.
3. The knight - Is basically a sword for higher, with an attainment value of a Kings Champion. He will run his duties to the Empire, while earning his worth, in the various outlets around Morrowind.
My problem is when I am looking at the symbols, trying to define my character as I play, I shift between the literal image, and the assigned virtue/definition.
If someone could throw me some definitions for various combinations, I would appreciate it. Or a shift to the way to produce the "fate" of the "being".
Initially I was going to do it like,
King/King = War
Queen/King = Peace
Jack/Jack =Devilish
Spade = Killer
Clubs = Adventurer
Diamonds = Greed
but then I added the roll multiplier, so I could spin some diversity to his path.
That's about it, what I am going to be going with. I am doing it, as one death, and done. For now. Staying committed to that, I lost the fun of the Monk and the Sorcerer, right off the bat to foolishness
, now I am stuck with the boring Knight, and I come seeking your considerations.
I hope you can enjoy.,

adapt it by what Race and what Class you got. He either is who he is already, under that fate, or will pursue that fate, on leaving Seyda Neen.