Start Conversation Problem

Post » Wed Nov 04, 2015 1:37 am

Hey there,

I have a problem with the start conversation function.

When the player enters a trigger a quest is set to stage 10.

A charakter (robot) Named 00James has a script:

--

scn 00JamesScript

BEGIN GameMode

if getStage 00DVault1001 == 10
StartConversation 00JamesREF, GREETING player

endif

END

--

If I enter the trigger nothing happens, I have to talk to him manually.

Does anyone know whats my fault?

Thanks in advance ChocolatechunkDE :sadvaultboy:

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Kelly Upshall
 
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Joined: Sat Oct 28, 2006 6:26 pm

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