no faction for my personality.

Post » Wed Dec 02, 2015 4:10 pm

i REAAAAAAAALLY dislike all the endings. as a guy who really wanted to unify the commonwealth be the saint if you would trying not to step on anyones toes TOO badly. but there is no definitive EVIL faction. if you side with the institute they pretty much kill everyone if you side with the brother hood they pretty much kill everyone in the end, if you side with the railroad they ask you not work with the minute men and end up destroying the institute. so i went with the minute men, seeming like the only faction with the same ideals as me, unifying the commonwealth. but then OUT OF NOWHERE they decide they wanna mortar the brother hood… WHY?! that was so random and out of character for the minute men! why would a group focused on peace and unifying the commonwealth and helping those in need declare war on THE BROTHER HOOD OF STEEL?! the minute men in reality just crept up from the shadows going from 1 member left , Preston, to declaring war on a group of soldiers with tons more exp. A nearly untouchable arsenal including the legendary liberty prime! it doesn't make any sense! the MM should be aware that they have taken down huge super powers like the enclave in the past and i STILL have yet to beat the game on my "saint" account i just can't bring myself to destroy another faction. why isn't there and option to unify the commonwealth while still making sacrifices? i see everyone complaining that you can't be evil in the game but you can't exactly be the saving grace either!

Lets be real for a second. in the real world, i might be speaking for myself here. but as soon as i found my son thats it all bets are off i wouldn't care how great a friend i became with danse blood will always be thicker than water. but this is fallout and i just found it too easy to side against the institute because no one else in the institute was relatable and even though these synths are basically human i couldn't really get the notion that they are still machines out of my head so i sided against the institute. also i found kid shaun creepy af and the idea of kid synths was just way to creepy to let happen.

there was no definitive evil faction. i STRONGLY disliked this feature. i truly don't know what to do for my "saint" i understand you gotta make sacrifices in this game and i don't mind that at all i actually like it. you're supposed to make big moral decisions i like that but NOT IF THEY MAKE NO SENSE! i truly truly hate that the minute men inexplicably just all of sudden have beef with the brotherhood. i just don't get it. the sole survivor even says to multiple people that the minute men are "The Good Guys" maybe i missed this episode of power rangers but I'm pretty sure they didn't murder zordon out of nowhere claiming they were the good guys. i don't seem to remember the avengers B team attempting to murder the avengers team before them THOSE ARE GOOD GUYS! "Good Guys" don't bomb Slightly less gooder guys if you will.

to finish this complaint id just like to say to everyone stop complaining that you can't be evil because you can't really be the good guy either. if were being honest i think this was the worst ending(s) in fallout history. I'm sorry i love the game to death and i absolutely love bethesda they're actually my second favorite gaming company of all time second only to Bungie, I'm not flat out dissing bethesda but those endings COME ON! unjustifiable. especially the minute men ending.

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Kelvin
 
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Post » Wed Dec 02, 2015 10:23 am

The Minutemen only want to destroy the BoS if you have turned them hostile.

In short, they're protecting YOU.

The Minutemen can do an ending with a friendly BoS.

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Beulah Bell
 
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Post » Wed Dec 02, 2015 6:22 am

Actualy you can avoid going to war with BOS if you side with the Minuteman since they can coexist with any faction, now about why wud they want to destroy the BOS that is not rly that hard to explain BOS wants to exterminate everything they demm not human(including non feral ghouls, peacfull synths etc.. and if you have done a lot for minuteman you will have ghoul and synth setlers/members - its important to say that as much as gameplay is concerned BOS doesnt rly atack them but lore wise eventualy it wud once larger threaths are dealed with, also if you folow BOS story line for a bit you will also notice that you go around the farms and extort them for their crops-tehnicly if you side with BOS and do those missions yourself you can actualy pay for the crops-losing money from personal resources even with max persuade option).

But as Charlemagne already pointed out you have somehow made BOS hostile to you(and since you are General of the MM that means MM will want to eradicate the threath to you), and if you havent attacked em directly you must have done one of the point of no return quests with eather RR or Institute to get BOS to turn on you.

As i said thugh its is completly possibile to folow up main story with Minuteman and coexist with any 1 of the remaining factions but just one of them, i wud say it kinda comes down to you deciding which one out of the other 3 will survive since all 3 of them are hell bent on exterminating eachother)

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Flutterby
 
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Post » Wed Dec 02, 2015 8:35 am

Also, I think this game would have been improved immeasurably if at Concord, you had a choice to side between the Minutemen and the Gunners.

Then you would do settlements with the Gunners instead of Minutemen and reclaim the Castle.

They could be the Evil Faction.

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Katey Meyer
 
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Post » Wed Dec 02, 2015 3:04 am

Well ... yeah. Without question the worse ending of all the FO games. Lack of pure Evil or pure Good ending I guess goes along with there being no Karma in the game either.

Not sure a 'good' ending would include letting the BoS go on to do their own thing either.

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Fam Mughal
 
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Post » Wed Dec 02, 2015 6:01 am

Hm you are not even fighting Gunners at Concord its just some regular raiders from the Corvega car plant gang, cuz their leader want to capture Mama Murphy.

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Shannon Lockwood
 
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Post » Wed Dec 02, 2015 5:00 am

There's not much point to making the factions morally ambiguous if there's a good guy option, is there?

This is about making real chances between flawed but idealistic groups.

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hannaH
 
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Post » Wed Dec 02, 2015 4:59 pm

Yeah but random Raiders taking over the Commonwealth w/ you is silly versus the Gunners who have the plans, means, and organization.

Plus, you could get MacCready there as your Companion versus Preston.

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Rowena
 
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Post » Wed Dec 02, 2015 11:15 am

The Institute is about as 'evil' as a faction can get really. They're out to improve their own situation at the cost of the Commonwealth. Some lip-service is paid to 'saving humanity', but just look at what they actually do in the Commonwealth, not what they say. If they haven't made a move to 'help' in 200 years, they probably aren't going to. They'll just keep advancing their tech and exploiting the Commonwealth for test subjects and resources.

On the other hand, the Minutemen are about as good as a faction will get. They are out solely to improve the lives of the people of the Commonwealth...be they human or ghoul...and don't seem to mind synths as long as the synths aren't out to replace or kill them.

BoS are mostly good as a whole, but Maxson and some of it's members are fairly evil or borderline evil...and since they seem to dominate the Commonwealth's BoS presence, the faction comes off as being pretty bad.

RR are mostly good, but their focus is too narrow to do much good overall.

I don't mind having to make morally ambigious choices as long as it seems logical and not forced. When there are obvious solutions that are ignored, I just get quickly detached. As a last resort there should be an abstain option where you refuse to help a faction sate their bloodlust and the plot will advance without you. RR wants to kill BoS? Nope, do it without me. Then when RR gets murdered by Knights in power armor, I can give a sad frown and move on with my life. The player should be given choice to not to participate if all the options are bad, and just let the NPCs duke it out. Even better if this results in some bad thing that the player has to solve aftewards.

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LuBiE LoU
 
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Post » Wed Dec 02, 2015 7:37 am

True though MacCready isnt rly a gunner and will encurage you to kill gunners as part of his questline, but ofcourse if gunners were another option that cud defenatly be changed and he cud fill that role.

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Kaylee Campbell
 
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