Broke my game...I think...could use some help....please...

Post » Tue Jan 12, 2016 6:25 pm

OK, first off, it's not a big deal. The game is playable but I think I may have broken Raider Power Armor. So, I downloaded a mod that gives you more armor slots and I've been using it for a while. A side effect of said mod it also allows you to loot power armor frames. They are however, completely useless since you can't actually equip them. So, I've been carry around these AtomCat Power Armor Frames. I've either been sticking them in containers or just carrying them on me. Don't ask me why I've been carrying them. At any rate. So, this afternoon I got the bright idea to drop a bunch of them and then open the console and type: "Disable" on them. They'd disappear and I was happy.



Big mistake. So, I'm out wandering around with a BOS Scribe and we clear out the Poseidon Resevoir and I decide to take a stroll over by Roadside Pines Motel and I discover there is a Raider Power Armor there. So I excitedly run over to it after killing all the Raiders and to my dismay, I cannot interact with it. Like at all. I'm thinking I broke it by disabling the AtomCat Power Frames. How do I fix this? Is there a fix? Any help would be appreciated.







NOTE:


Mods, if this doesn't belong in the MOD section feel free to move it to an appropriate board. Thanks.

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Cat
 
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Post » Wed Jan 13, 2016 6:01 am

The Atom Cat power frame is used pretty much by any NPC using power armor.
Your best move may be to remove the mod which allows looting power frames, as those are essentially NPCs too.
One would need some good scripting to be able to actually loot those, somethin not currently available with out the GECK.

Other problem will be those raiders always respawn, and unless one has the option to sell the excess, all one is doing by collecting extra frames is bloating out the save game.
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GabiiE Liiziiouz
 
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Post » Tue Jan 12, 2016 7:38 pm


Revert to a save prior to deleting them, don't delete them, just stuff them in your workshop.

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yessenia hermosillo
 
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Post » Tue Jan 12, 2016 6:08 pm



Yeah, I was kind of hoping for something I could do via the console. The save before I disabled it was several saves ago before I discovered what had happened.
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Everardo Montano
 
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Post » Tue Jan 12, 2016 6:48 pm

You didn't TCL it did you?

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priscillaaa
 
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Post » Tue Jan 12, 2016 11:47 pm

Negative. I was playing normally; exploring.
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Louise
 
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Post » Wed Jan 13, 2016 2:15 am

If its the raider power armor that is in the corner of a doorway, and none of the NPC's get into it, then the problem is that its a bugged power armor location. Its too close to the wall, so you really cannot get into it.

In my game, there will be NO animation of getting into it, but it will eventually 'put' me in the armor.

You might try some BOS power armor. They should all be the same, it would not bug for just that one.
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Tom
 
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Post » Tue Jan 12, 2016 6:48 pm

each frame that you dropped has a unique reference id. If you clicked each frame and then issued the 'disable' command.. it *should* only be disabling the reference, not the base object. If this happens to be the cause of your broken game, then the game must not like having (some of) its references disabled. I will somewhat often disable references in the game world, such as corpses that linger too long or a dead bush that clipping through the floor of my built shack. No negative side effects for that, though

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Bambi
 
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Post » Tue Jan 12, 2016 10:52 pm

For a dead corpse that is not 'persistant', I use 'markfordelete' and then 'disable' so the game engine will automatically clean them up faster.
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ILy- Forver
 
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Post » Wed Jan 13, 2016 6:28 am


good call

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Lisa Robb
 
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Post » Wed Jan 13, 2016 12:38 am

The weird thing is later on that same day I was on the Prwyden ( or however you spell it ) and I looted a Fusion Core from the Knight by the door and was able to get into his armor. So, you think that the armor at Roadside Pines is bugged? It was by the door and it was actually clipping through the door. I used the, "moveto player" command and still could not enter it. (I've used the "moveto player" command for other objects that were just out of reach and was able to manipulate them but not that particular set of armor.)





I too have used "markfordelete" on objects and not had any problems.



If the armor in question is bugged then maybe the game isn't broken. I'll have to look around for another set of armor.

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Chloe Yarnall
 
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Post » Wed Jan 13, 2016 5:27 am

You could use "getpos x" and "getpos y" to get the in world location of the armor.


Now with the x and y world coordinate of the armor, you use "setpos x ####" and "setpos y ####" to move it away from the door. (By changing it's x and y world position.) Then try to get in it.
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Alex Blacke
 
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Post » Wed Jan 13, 2016 2:00 am

I did that except I used "moveto player" while I was standing near it. Are the "setpos" commands different in that they'd "reset" the armor?

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Laura-Lee Gerwing
 
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Post » Tue Jan 12, 2016 4:25 pm

Moveto player probably works the same.
The problem with power armor, as you may have noticed, is you need animation room behind it. For example, you cannot get out of power armor unless you have nothing behind you.
And that power armor is tilted towards the wall, so there is not enough animation room to get into it properly.
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Adam
 
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Post » Wed Jan 13, 2016 12:10 am



I moved it to the street near the motel. I was able to exit my power armor and reenter it just fine. But the Racer power armor gave me no option to do so.
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Bones47
 
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Post » Tue Jan 12, 2016 4:28 pm

Probably just a glitch in your game. Especially since all other power armor works fine. That one is more than likely bugged.
Also, I would have only moved it away from the wall, I am not sure how moving it too far away would make it react. The game is still new and its bugs are mostly unknown (besides the usual bugs the game engine has).
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Sharra Llenos
 
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Post » Tue Jan 12, 2016 4:36 pm

That's what I thought. I haven't played in a few days so I haven't been able to see if I could find some other Raider armor.

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Amie Mccubbing
 
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