The visibility under water is too bad for DLC

Post » Sun Jan 17, 2016 1:47 am

for DLC to be exclusively under water, can't see [censored]. Although i did find a Salisbury Steak in the one lake. Back to my point, the sea especially is horrific to see maybe there will bea dlc to clean up the water.

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Claudia Cook
 
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Post » Sun Jan 17, 2016 12:11 am

I think most underwater DLC people want is in a base under the sea where you aren't swimming all the time.

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Nana Samboy
 
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Post » Sat Jan 16, 2016 1:49 pm

okay but isn't that copying Bioshock?

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Alyna
 
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Post » Sat Jan 16, 2016 8:02 pm

Where is all that underwater DLC thing coming from outside of that half-done weapon in the game files?



I couldn't care less about going underwater, to be honest. All the weapons, mines, grenades, power armors would be useless.

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jeremey wisor
 
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Post » Sun Jan 17, 2016 3:00 am

I would go back and re-think your response, because it's not sensible -- I'm not going to make fun of it, because everyone has a brain fart now and again. Have you ever been to an aquarium where you can see through glass walls from underneath? I'm 55, and I know that being under water, or having a habitat under water was not invented for a video game.

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Lil'.KiiDD
 
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Post » Sun Jan 17, 2016 4:01 am

He's talking about having some submerged building, I think.

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Charlotte X
 
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Post » Sat Jan 16, 2016 7:49 pm

Nope. Lots of games, films and even real life have done it before. With the games setting you have the real life attempts in the 1960s see Sealab:


https://en.wikipedia.org/wiki/SEALAB

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N3T4
 
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Post » Sun Jan 17, 2016 1:04 am


An underwater base part of a larger DLC, I could live with that. Could be cool actually. But swimming around for hours, not my thing.

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Krystal Wilson
 
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Post » Sat Jan 16, 2016 3:54 pm

and not even mentioning that since skyrim you werent able to defend yourself in anyway underwater so if there were enemies with the same water mechanic and no way to attack then it be like skyrim were you would only swim away.
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Sherry Speakman
 
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Post » Sat Jan 16, 2016 7:44 pm

"Swim away, Merrill" (baseball reference would fit Fallout 4...)

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Cesar Gomez
 
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Post » Sat Jan 16, 2016 11:38 pm

I doubt they will make a DLC for underwater...if they did, then you would have to take the perk to breathe underwater...they don't do it that way..like during main quests, there will always be a way around locked doors and terminals, they don't force you to take certain perks to advance the main quest..same would/should go for a DLC..I suppose they still could, they can do whatever they want..



unless they have a way for you to get underwater, and it be in a dome of some sort...then it wouldn't really matter how murky the water was, would it?

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cutiecute
 
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Post » Sun Jan 17, 2016 3:46 am

Well, I don't have that problem, since I tweaked my ini file. I don't know exactly what setting did it, but I am inclined to believe that removing depth of field is the one causing it.



http://i.imgur.com/q8ehSyK.jpg


http://i.imgur.com/ym2XW1l.jpg



These two, are the only ones I tweaked under imagespace in the Fallout4Prefs.ini ( C:\Users\[name]\Documents\My Games\Fallout4\ )



bDoDepthOfField=0

bScreenSpaceBokeh=0



So perhaps try that.

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djimi
 
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Post » Sat Jan 16, 2016 2:51 pm

Well, if there's really Underwater DLC, most likely it'll be a dry, specially made town/areas under the seabed a.k.a pretentious underwater level.

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Baylea Isaacs
 
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Post » Sat Jan 16, 2016 12:54 pm

It wouldn't be needed to finish the main quest, so if you have to swim it will be within the average hold breath, have plenty of healing if it's a tad long or have power armour. The perk would just make it easier and allow them to have flooded sections with loot and side notes and such like locked doors or computers can have.

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Zualett
 
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Post » Sun Jan 17, 2016 4:20 am

If there is going to be an underwater DLC, there needs to be creatures that can attack us underwater.

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Red Sauce
 
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Post » Sat Jan 16, 2016 6:05 pm

Actually if you swim down deep enough and look up a bit it becomes crystal clear. Pretty sure it's a bug though.
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latrina
 
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Post » Sat Jan 16, 2016 2:33 pm

I would perfer their not be an underwater DLC. So be it if there is. As many have pointed out there is a lot of real estate taken up with water. I am a bit curious though about the mutated Dolphins, and more importantly what in the water is eating them.
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Yonah
 
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Post » Sat Jan 16, 2016 9:59 pm

pretty much

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hannah sillery
 
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Post » Sun Jan 17, 2016 3:06 am



Defo :)
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Eve(G)
 
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Post » Sat Jan 16, 2016 11:22 pm

They could just add a "sonar goggles" item, and a corresponding sonar mod for power armor helmets. Badabing, badaboom, the murk is irrelevant.

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Dona BlackHeart
 
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