(Verified Mods as) Unofficial patch for 1.3.45 (PC)

Post » Sun Jan 17, 2016 4:17 am

After more than 300 hours gameplay and viewing through present mods available for Fallout 4, here comes a recommended list of mods simply to fix the gameplay:



To install any of the mods use the NVM: http://www.nexusmods.com/fallout4/mods/modmanager/?



1. About the initial scrapping in settlements:



- Spring Cleaning allows for the removal of trash and clutter objects originally unable to be scrapped within settlements: http://www.nexusmods.com/fallout4/mods/4640/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D4640%26preview%3D&pUp=1


- Now you can get rid of most of that annoying ashpiles, corpses and skeletons in your settlement: http://www.nexusmods.com/fallout4/mods/6497/?


- This mod fixes the turrets on top of the Covenant settlement walls: http://www.nexusmods.com/fallout4/mods/3775/?


- Fixes a ton of bugs with scrappable items and changes their component outputs to make more sense: http://www.nexusmods.com/fallout4/mods/2437/?



2. Fix when trying to place settlement fences and walls: http://www.nexusmods.com/fallout4/mods/2683/?



3. Fix to settlement store keepers: http://www.nexusmods.com/fallout4/mods/5343/?



4. Fix to settlement raid warnings: http://www.nexusmods.com/fallout4/mods/4106/?



5. About companion:



- Infinite Ammo (because an intelligent companion should manage its own ammo): http://www.nexusmods.com/fallout4/mods/6233/?


- Companion wearing power armor damage adjustment: http://www.nexusmods.com/fallout4/mods/2876/?


- This mod modifies so companions do not affect your stealth meter: http://www.nexusmods.com/fallout4/mods/5612/?



6. About perks:



- Demolition fix: http://www.nexusmods.com/fallout4/mods/7942/?


- (Not so much a fix/but more fun for sneak character) Sneak: http://www.nexusmods.com/fallout4/mods/2152/?



7. Fix Docile Radstags showing as hostile: http://www.nexusmods.com/fallout4/mods/3208/?



8. Simple bug fixes: http://www.nexusmods.com/fallout4/mods/2142/?



All these recommended mods have been tested to work!
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dav
 
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Post » Sun Jan 17, 2016 4:25 am

Ah yes, let's all use mods that are made with pre-CK tools to fix a game that's basically brand new. Let's give it an erroneous label while the upcoming patch is in BETA. Brilliant.


Now I know that why some people were so grumpy when Skyrim first released.
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OnlyDumazzapplyhere
 
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