Side effects of messing with spell effect values

Post » Sun Jun 19, 2016 11:25 pm

Hi all,



I was thinking about making a "simple" mod that modifies spell effect values throughout the game to make being a spellcaster a bit better (probably to be used with Mastering Magicka).



However, the more I read the more I understand that this will have "knock on" effects on other stuff which means I will probably have to take a holistic approach and think about these too. Off the top of my head, I can think of:



– Alchemy (can be retweaked through apparatus quality)


– Making Enchanted items (can be tweaked through editing max enchant capacity)


– Enchanting charge usage (not a big deal imo)


– Any auto-calculated spells by NPCs (probably not a big deal right?)


– Traps?



Anything I'm missing?

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Jason Wolf
 
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Post » Sun Jun 19, 2016 6:32 pm

Basically everything that uses these magic effects will be affected in some way.

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Juliet
 
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