GDDR6 and HBM3 on the way, scheduled for 2018

Post » Thu Aug 25, 2016 8:04 am

GDDR6 the successor to GDDR5X and HBM3 are scheduled to be released in 2018.



GDDR6 is cheaper than HBM3.



HBM3 allows for 64GB's and allows for more than 8 dies to be stacked together.



http://www.neogaf.com/forum/showthread.php?t=1268040



This is probably why Microsoft and sort of SONY aren't going to be sticking to consoles for five years or eight years anymore and instead will be releasing new consoles every what three years?



I can't wait for GPU's that have 64GB's of VRAM and like 40TFLOPS of GPU compute power.

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Nick Swan
 
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Post » Thu Aug 25, 2016 1:35 am

Hmm, such horsepower might give a real boost to the attempted VR industry.

Maybe 128bit systems aren't that far to the future after all :hehe:
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Crystal Birch
 
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Post » Thu Aug 25, 2016 1:56 pm

*looks up from 8-bit NES*




-Hmm?

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Khamaji Taylor
 
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Post » Thu Aug 25, 2016 8:40 am

64-bit addressing tops out at 16 exibibytes (~16 000 000 000 GB). We still have roughly nine orders of magnitude to go. Assuming Moore's law holds (doubling of density each 18 months) we'll reach that in... ~40 years.

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Breanna Van Dijk
 
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Post » Thu Aug 25, 2016 7:50 am

And 4kb is enough for everyone? :teehee:

Yes, it's unlikely to ever happen, but stranger things have happened.


Wonderful machine, uses only 7 Watts of electicity, requires no cooling, and still works after nearly 30 years ^_^
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*Chloe*
 
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Post » Thu Aug 25, 2016 12:56 pm

Graphics cards don't need anywhere near 64GB of vram right now and would be a hindrance to Nvidias marketing ploy which is trickle down business model.


They'll release 12gb..then 16gb..then a revolutionary 26gb..then the 26gb ti..lol
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Mark
 
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Post » Thu Aug 25, 2016 4:38 am


What do you mean by 128-bit systems? PS2 was 128-bit.

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Vickey Martinez
 
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Post » Thu Aug 25, 2016 4:39 am

And still half life 3 nowhere in sight..what a glorius day this is indeed.
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Natasha Biss
 
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Post » Thu Aug 25, 2016 7:19 am


And the 64 in Commodore 64 was for 64 bit too :hehe: But i obiviously referred to those bits that are 64 in "x64". What ever that is :shrug:

Oh, wait, the 64 in C64 was for 64kB of RAM.
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Ladymorphine
 
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Post » Thu Aug 25, 2016 1:10 pm

PS2 was 64-bit with some 128-bit wide SIMD registers (that is to say, each register held 4 32-bit values that could be processed simultaneously) and accompanying load/store and SIMD instructions. Saying the PS2 was 128 bit is like saying Intel and AMD CPUs produced after 2011 are 256-bit because they have 256-bit wide SIMD capabilities thanks to AVX.

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Charleigh Anderson
 
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