Settlement of Cyrodil - wildlife variety

Post » Wed Sep 14, 2016 2:56 pm

Am I wrong thinking that this mod by Dreamed1 is overkill, if paired with overhauls?


Overhauls I'm thinking to:


> Maskar


> OOO

> OOO+ zamir

> Fcom

User avatar
Naughty not Nice
 
Posts: 3527
Joined: Sat Nov 04, 2006 6:14 am

Post » Wed Sep 14, 2016 1:02 pm

Dreamed built the mod as a stand alone, intended as a simple way to increase peaceful wildlife encounters. Combining with overhauls would probably be overkill, and would probably spoil most of the intended outcome.

User avatar
Rachel Eloise Getoutofmyface
 
Posts: 3445
Joined: Mon Oct 09, 2006 5:20 pm

Post » Wed Sep 14, 2016 6:17 pm

Also take into account that the greater the population density of actors (critters/NPCs), the greater the performance hit.


I think MOO adds quite a bit of peaceful critters if I recall.
User avatar
James Hate
 
Posts: 3531
Joined: Sun Jun 24, 2007 5:55 am


Return to IV - Oblivion