[VIDEO] Mod discovery playlist

Post » Wed Sep 28, 2016 1:35 pm

6 videos is as good a number as any to start a thread :)


So far, I've only reviewed/showcases a few mods, I tend to choose mods that might interest me and that went unnoticed.


Don't expect anything as professional, or as long as DEG's showcases, I basically install the mod, load the game and comment on what I see, good or bad.


Link to the whole playlist https://www.youtube.com/watch?v=uW0W7hPHNm0&list=PL_JwI1LLI9f-TZTUHfqIPVY9UXfj8eUC6, or if you want to cherry pick:



https://youtu.be/uW0W7hPHNm0
http://www.nexusmods.com/morrowind/mods/44385/
Description:

South of Balmora a little ways past the siltstrider is a shack with a key on the door.


My thoughts:


Really well suited for a new character that doesn't want to murder anyone for their home. Simple furnished shack close to Balmora silt strider for convenience.



Cliff Racer Companion by Natakiro
http://www.nexusmods.com/morrowind/mods/44404/
Description:

Because Cliff Racers are cute. I was sad to find a lack of a Cliff Racer as a companion, so I did this as my first-ever mod. I was just making this for myself, but thought others might enjoy it, as well. ^^

This mod adds Prixi, a unique and adorable little Cliff Racer, to accompany you during your journeys. She's quite competent in battle, too. You can find her directly in front of the entrance to Addamasartus (that beginner slave cave), northeast of Seyda Neen.


My thoughts:


I really liked Prixi, she is so darn cute! She fights well indeed and followed my character easily. The fact that she is airborne means that you don't need to worry about her health so much but watch out, like all cliff racers, she can get stuck in tight places (but will tp to you anyway). I would love to see a quest around Prixi and see her grow.



https://youtu.be/6qm0t04wQF8
http://www.nexusmods.com/morrowind/mods/44408/
Description

The aim of this mod is to make morrowind look alot better by sharpening up the textures so that people can have a great morrowind experience graphics wise without having to have a good rig, Also maintaining the vanilla look but better like if the npcs maintained there looks with some sort of makeup and cleaned the walls and houses alot, Dirt look more like swampdirt etc. Everything in this mod is categorized so you can pick what you want to change and if you dont like the change you can just delete it from textures. The main file is now the final maintained release, I feel that ive done everything I can without making the texture go entirely white in the game. The reason why im saying maintained is that I might change the textures around depending on peoples interest and will start retexturing the dlcs.
My thoughts:

I was pleasantly surprised by this, so much so, I actually kept some parts in my current install. If you can't (or won't) use HD textures and want to keep the vanilla feel of the game, this retexture is for you. It is modular so you may pick the textures you like best (I love the architexture and armour, but didn't care for the skin retext). Wrye Mash highly recommended to install/uninstall the textures.

The Lawfull recently published a new retexture of the UI:
http://www.nexusmods.com/morrowind/mods/44426/? and released an updated version of Sharperwind called http://www.nexusmods.com/morrowind/mods/44488/?(not modular anymore).




https://youtu.be/CM6WnJLETAo
http://www.nexusmods.com/morrowind/mods/44441/?
Description

Immersive Seyda Neen`s goal is to make Seyda Neen more Immersive by adding more Clutter, Detail, and an overall better feel to the Village. This mod does not aim to expand Seyda Neen, only to add more detail to what is already there. I tried to keep this mod as friendly to the Vanilla game as possible.
My thoughts:

Extremely promising, DremoraLord98 said he would be updating the mod based on the feedback he got and I am looking forward to the update.

This version of Seyda Neen is just right, detailed but not over-cluttered, simple but eye-candy nonetheless. Does what it says on the tin :)


EDIT: The mod was indeed updated and became a hot file on the Nexus. For a newer showcase of this mod, check DEG's https://www.youtube.com/watch?v=igOAYb_GvM4#



https://youtu.be/Z1J3pADcmV4
http://www.nexusmods.com/morrowind/mods/44505/
Description:

Ashlander Prophesies is the version I decided upon for an Ashlander protagonist themed mod. Some of you may recognize my other mod concepts, such as Ashlander Tribes, which focused on the Ashlander clans. Ashlander Prophesies focuses on an alternate start for the player, where he or she can follow the main quest not as an Outlander, but as a native Ashlander to Vvardenfell. It cuts out a few of the filler quests in the beginning, such as the quests involving Casius Cosades. The player experiences strange dreams early on and seeks out a wise woman to decipher them. From there the main quest is picked up, with the player to pass the third, fourth, and fifth trials.

Features

- An alternate start

- A pack guar to travel in between Ashlander camps

- Enabled Ashlander heads

- Fixed dialogue for immersion purposes

- A new take on the main quest


My thoughts:


Added to my modlist for an Ashlander RP playthough. Enough said.


I would suggest moving the player's yurt to a less popular spot to increase compatibility.



https://youtu.be/D-eWJnnzeLI
http://www.nexusmods.com/morrowind/mods/44510/?
Description:

Light Elf or Ljósálfr

The Light Elves are descendants of the Aldmer and ancient friends with the Psijic order. The obligations of the seliffrnsae (grave and faithful counsel) to the rulers of Morrowind, still has a part in their culture. However they will only rise to fulfill that duty during times of crisis. The manipulation of nature and spiritual awareness are the forces that gather their power rather than commonly understood action of magicka. They have only a small fraction of the power taught them by the Psijic order, but are willing to use it to rescue Morrowind. Persecuted in ancient times by other elves, they fled to Jerral Mountains where they live hidden and cloistered lives. They reject both the Imperial cult and the Temples' teaching, though are friendly toward both, and may join either as needed. They seek instead the "Unknown God." They are race of cenobites that have dedicated themselves to spiritual things, nature, and helping others. Prayer, meditation, and service to each other (sometimes other races if urgent), has made them spiritually adept. Sequestering themselves away in the woods has made them hardy and handy with an ax. They fight best without armor as it tends to restrict their spiritual weapons.

The idea of a race that can play through without armor or weapons, that uses magicka exclusively has always appealed to me.

This mod is an attempt at that.


My thoughts:


I love RP oriented mods and this is one of them. It is still in beta but I like what has been done so far. Noticed the male hair/head clipping, didn't care much, I only play female characters (with the exception of WoW Blood Elves because they are so sixy). Other wise, the author chose some beautiful hair and faces. I'd like the Light Elves to be paler so they don't look like Altmers with new faces / hair.

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Robyn Lena
 
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Post » Wed Sep 28, 2016 4:44 pm

Thank you Danae :)

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Ebou Suso
 
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Post » Wed Sep 28, 2016 11:28 pm

Really neat idea, some of these mods were new to me!


You plan on making this a series?

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Star Dunkels Macmillan
 
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Post » Thu Sep 29, 2016 4:41 am

The pleasure is all mine :)




I am, though I am a little worried finding a new mod that fits my criteria (mod I'd actually play and relatively recent) every week might be a problem...

I guess I'd have to showcase my own WIPs then :hubbahubba:

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Solène We
 
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Post » Wed Sep 28, 2016 7:31 pm

https://youtu.be/NGJFr5kJlso by Stonedonough5
http://www.nexusmods.com/morrowind/mods/44530/?
Description:

This mod adds various artifacts around the world of morrowind using only base game assets and textures (Morrowind and Bloodmoon). A few are added to NPCs already in game and others are spread throughout the game. I felt that after your character gets to a point in the game it becomes so unrewarding to venture out that I rarely do it. So I created this mod to make adventuring more rewarding and to give it more of a meaning. This is my first mod ever and I intend to keep it alive for as long as possible.

I attempted to make the enchantments on each artifact as close to the legends as possible as well.
My views:

A first mod full of potential.

+ it's very refreshing to travel Vvarednfell and discover something new, like an artifact. "Has this shirt always been here?" "What's that in the distance?"

+ I'm a svcker for mythology :3 Greek, Irish, Hindu, Norse, this mod has it covered.

+ Some attempts to bring RL lore and MW lore together.

+ Enchantments vary from amazing to utterly useless, depending on the RL artifact (more interesting when you know the artifact's story)

- Naked Argonian in Seyda Neen :D

- no in game information of the artifacts

- unsure about the selling value of some artifacts

- maybe a discreet retexture of the items, there are unique, afterall.

- I'm a vanity player, I must have better bodies versions of the armour and clothing.


The mod author is very keen on developing this mod so I'm looking forwards to the next updates.

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Emmanuel Morales
 
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