New creatures with new sounds

Post » Sun Oct 16, 2016 12:37 am

I was looking into the CS to try to figure out how creature sounds were assigned to the creatures. Everything seemed to have a similar naming structure, but I couldn't figure out how they were made to link up. I understand the "sound gen creature" part of the CS to make things with abnormal IDs have the same sound as the base creature. I just can't figure out how to make the base creature have the appropriate sounds.



Is it just based on name? That's the only thing I can see that seems to make sense. At the same time though that really puts a hamper on my ghosts that I'm working on since I would like to have them simply be named ghost, but also have appropriate sounds for them based on the race and six of the ghost.



Does anyone have any insight to this?



Thank you.

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