It's time for a batch of end-of-year releases. First up, Uvirith's Legacy
3.5 is a small release to deal with the last remaining bugs for this version before jumping to version 4.0, currently in the works (for a long while). The biggest issue is TR's recent update, because the overhauled their entire ID structure, making the entire add-on obsolete. I had to redo the entire library from scratch, but it's done now (and hopefully all working properly).
Next up is a version of Quest Tweaks and Alternatives. I finished up the Mage's Guild quests, adding the option to side with Galbedir instead of Ajira in a whole new quest line. I've also added the option to hilariously fail the Imperial Cult quests (and hopefully made them a little more interesting, even if you do decide to finish them properly). I've only tackled Iulus Truptor and Synnolian Tunifus so far. You can freely whine at them about the quests svcking, because the only way to totally fail now is to flat out insult them. So mess with them as much as you like (and don't forget to ask Iulus for a free speechcraft lesson).
I also made some major resource mods:
http://download.fliggerty.com/download--1052 is here for (nearly) all your crafting needs. I'm continually updating this as I make more tools, but currently it has a full blacksmith set, casting, and glassblowing, as well as new dwemer and daedric tools. I also included some retextured tools from Kiteflyer and The Wanderer.
https://www.dropbox.com/s/wagqb8h4fpdljhp/Uvirith_Resources.7z?dl=0 contains all the Telvanni meshes I kitbashed or made over the years, and there are a lot. It's still awaiting approval on GHF, so this is a temporary Dropbox link. Screens are included in the mod package.
https://www.dropbox.com/s/u0a1z7m2hpw09ll/Statics_to_Activators.7z?dl=0 is a small mod I made that converts all the static objects in the game to activators for easier build-a-town building. Also on Dropbox until I can get it approved on GHF. There are no meshes in this one, just an esp.
Merry Christmas, everyone!
I also uploaded a minor update on http://download.fliggerty.com/download--1093 with a couple fixes, additional resources, and a replacer that turns all the kelp, moss, webs, coal into ingredient containers. I also made a patch for Graphic Herbalism that makes all these containers act the same.