Daggerfall or assassin's creed sized cities?

Post » Thu Feb 16, 2017 12:26 am

So what are your thoughts on daggerfall or acid sized cities? So imagine a daggerfall game where all the cities where that big. It would be like going to an assassin's creed city but for every one in the game.

Not trying to put out an idea for future games so if this belongs in the elder scrolls 6 thread sorry.

But any ways would you like to play in a game world that big with modern graphics? So let's say we took oblivion and made tes 4's map the size of tes 2's map so there would only be the major cities. But all the villages could be Anvil to Imperial city sized.

Where as since the map is the size of Daggerfall every thing in between will of course be up scaled. So dungeons like aylied (probably spelled that wrong) ruins that are supposed to be these great ancient cities but come off more as large underground buildings than cities.

So now we would be able to make them actually feel and look like a city. I want them to be big enough to where you have to make provisions for your Tripp cause you may get lost or run into some crazy boss type monster or npc.

So yeah what are your thoughts on a map that big?

And again not trying to start an tes 6 thread just looking to see what every ones thoughts on this are.
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Post » Thu Feb 16, 2017 2:11 am

We actually have a series of threads for ideas specific to the design of the game word itself, in the Locations and Settings thread: http://www.gamesas.com/topic/1609912-tes-vi-location-and-setting-speculation-35/

Feel free to repost there.

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