Flying Stable (Skyrim Bug)

Post » Thu Feb 16, 2017 5:11 am

So I've looked everywhere and I can't find a solution to this, and it's irritating.

In Skyrim I have this random flying stable (and a rock apparently nearby) that is flying just over the plains of Whiterun for some reason. I've tried to disable it in console and when I do it gives me an error along the lines of:

Skyrim has crashed because an object reference with form ID: [ID in the screenshot below] base form ID: blah blah and type: 0x22 failed to produce loaded node most likely due to corrupted mesh or other reasons.

Screenshot of the flying object -

This isn't game breaking but... it's quite noticeable and annoying. I was wondering if anyone had a solution. Oh, and my load order below...

User avatar
Pawel Platek
Posts: 3489
Joined: Sat May 26, 2007 2:08 pm

Post » Thu Feb 16, 2017 2:40 am

Are you using any mods?

Maybe doing a steam game files verification.

User avatar
Quick Draw
Posts: 3423
Joined: Sun Sep 30, 2007 4:56 am

Post » Wed Feb 15, 2017 7:36 pm

click on the stable while the console is open then type disable and hit enter.

User avatar
Marnesia Steele
Posts: 3398
Joined: Thu Aug 09, 2007 10:11 pm

Post » Wed Feb 15, 2017 7:25 pm

How about posting your loadorder in a spoiler in your post and not in some pictures.

User avatar
Posts: 3376
Joined: Mon May 14, 2007 3:34 pm

Post » Wed Feb 15, 2017 11:52 pm

I have a feeling it might be a clash between Whiterun Exterior and JK's Skyrim.

User avatar
Posts: 3432
Joined: Wed Aug 09, 2006 2:45 pm

Post » Thu Feb 16, 2017 12:53 am

I solved it :goodjob:

Evidently Camp Argentum (a mod that adds a large Imperial camp outside of Whiterun) wasn't sitting well with DynDOLOD for some... reason. I deleted it and fixed the issue, thanks guys.

User avatar
Gemma Flanagan
Posts: 3432
Joined: Sun Aug 13, 2006 6:34 pm

Return to V - Skyrim