Need help enchanting a sword

Post » Fri Feb 24, 2017 1:57 am

I want to enchant an Imperial Broadsword. I have a Grand Soul Gem with the soul of a Golden Saint ready.



I want it to be something fitting for a character who is devoted to the Imperial Cult. Essentially, a sword which has been blessed by the Nine (or one of the Nine). My character is custom, as essentially what one might call a "Templar/Crusader/Paladin"



Anyway, I don't understand how spells work with enchanting. Example:



If I had a sword that had this enchantment on every hit:



"Sound 5 points for 10 seconds"



What would it cause out of these possibilities? (Assuming 1 strike per second, the strike is the number at the start)



FIRST POSSIBILITY:



1 Sound 5 points 10 seconds


2 Sound 10 points 10 seconds


3 Sound 15 points 10 seconds



SECOND POSSIBLITY:



1 Sound 5 points 10 seconds


2 Sound 10 points 9 seconds


3 Sound 15 points 8 seconds



THIRD POSSIBLITY:



1 Sound 5 points, 10 seconds (5 POINTS TOTAL)


2 Sound 5 points 9 seconds, Sound 5 points 10 seconds (10 POINTS TOTAL)


3 Sound 5 points 8 seconds, Sound 5 points 9 seconds, Sound 5 points 10 seconds (15 POINTS TOTAL)



FOURTH POSSIBLITY:



1 Sound 5 points 10 seconds


2 Sound 5 points 10 seconds


3 Sound 5 points 10 seconds



FIFTH POSSIBLITY:



1 Sound 5 points 10 seconds


2 Sound 5 points 9 seconds


3 Sound 5 points 8 seconds



SIXTH POSSIBILTY:



(I give up trying to think of more)




Any idea?



The same goes for HEALING SELF ON HIT, so each hit stacking more and more health restoration. Also demoralization. I wonder if demoralization stacks, so each hit getting more and more demoralized.




I have no idea how to enchant when not knowing how these would work. It would greatly change the time and the strength depending on how the game works.

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Jeffrey Lawson
 
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