You know how when you throw a throwing knife the knife sticks into whatever it hits instead of just clipping through and disappearing? Well, I'm trying to figure out how to do that with projectiles that normally don't do so.
I got it working in principle for a short while using a projectile I modified myself, but after I tweaked it a bit it promptly stopped working as I'd hoped. In addition, it didn't preform exactly as expected either.
The projectiles certainly stuck into surfaces, but only at the angle they were thrown at which was more often than not a flat plane. The throwing knife seems to adapt it's position to the surface of whatever it hits. If it hits the ground it'll be vertical, if it hits a wall it'll be horizontal.
I've been tweaking this for a few hours now and I just can't find a solution. I assume it's possible without any special models or textures as I did get it to work in part for a short while, but I just can't figure out how to get it 100% up and running.
Any help would be greatly appreciated.