Is there a reasonable way to get textures from my model in max into the nif file, or am I stuck re-entering them all one by one in nifskope? I'm not a one-texture-per-model sort of person so that can be quite cumbersome.
Also, does anyone know if support and development for the max plugins is over? It looks like there is still activity with blender and other tools, but possibly the max person has moved on to other things?
Thanks.