[REQz] Reinforced Combat Armor Mk2 edit

Post » Sat Dec 04, 2010 7:01 pm

Would it be possible to remove the white rings around the arms and knees in the Reinforced Combat Armor MkII? They look completely out of place on the armor and ruins the look of it.
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naana
 
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Post » Sun Dec 05, 2010 12:25 am

already did that, thought they svck too haha ;)
the guy who put em there should wear an "i was bad" hat for a week in office for messing up such a nice model if you ask me...
its basicly ready but im still adding stuff to the mod as we speak...

http://www.newvegasnexus.com/imageshare/images/70110-1289203715.jpg
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renee Duhamel
 
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Post » Sat Dec 04, 2010 11:32 pm

RCA Mk2 is just badly-made in general. Whoever weighted it made it twist and stretch like it's made of rubber.
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louise hamilton
 
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Post » Sun Dec 05, 2010 12:13 am

already did that, thought they svck too haha ;)
the guy who put em there should wear an "i was bad" hat for a week in office for messing up such a nice model if you ask me...
its basicly ready but im still adding stuff to the mod as we speak...

http://www.newvegasnexus.com/imageshare/images/70110-1289203715.jpg


.....I love you, man..... :D
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Lauren Denman
 
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Post » Sun Dec 05, 2010 1:53 am

I'd much rather have something to fix those atrocious helmets. Maybe they'd look better if the eye shields were transparent ala the reinforced combat armor mod for Fallout 3.
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Code Affinity
 
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Post » Sat Dec 04, 2010 7:48 pm

@toaster
well i didnt give it a new weight either, didnt know it bends and stuff, i simply never used it after seeing those rings lol and didnt get to play it again yet, but i guess its hard to weight it otherwise as it simply is a rigid hull anyway, some elements have to bend anyway as for example you cant weight somin to a joint (like kneepads would need to) with the vanilla beth skeleton which simply has no joint bones, hence to "fake" those bones you weight that element 50/50 to the next best bones and hope it doesnt get to deformed when that joint bends, but to see how good or rather horrible that method works look at the FO3 standard powerarmor kneepads... its hillarious
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Genocidal Cry
 
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Post » Sat Dec 04, 2010 10:00 pm

RCA Mk2 is just badly-made in general. Whoever weighted it made it twist and stretch like it's made of rubber.

...it is so badly made that I haven't been able to get any of my characters past my first one, to use it.

Even my "extremely good" karma character stayed in light armor till she could lure an NCR Ranger in battle armor to his death at the hands of Cazadors, just to avoid the MK2...
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Samantha Wood
 
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Post » Sat Dec 04, 2010 11:39 pm

already did that, thought they svck too haha ;)
the guy who put em there should wear an "i was bad" hat for a week in office for messing up such a nice model if you ask me...
its basicly ready but im still adding stuff to the mod as we speak...

http://www.newvegasnexus.com/imageshare/images/70110-1289203715.jpg


Where did you get the GQ model? :) That looks better, the original have the cardboard feel to it.
Did you notice that most of the new assets have incorrect normal map? Weren't the green channel suppose to be inverted?
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Roisan Sweeney
 
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Post » Sun Dec 05, 2010 12:13 am

Maybe add the other arm's sleeve, too. One long sleeve and one short sleeve is derp.
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Vivien
 
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