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> Processor Intel Core I7 920 @ 2.67GHz
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> System Ram: 6GB Corsair Dominator
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> Motherboard: Gigabyte EX58-UD3R
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> Video Card ATI Radon 5850 1GB memory
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> Audio Card: Creative labs Audigy 2 ZS
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>
>
> The problem is that whenever I start Fallout it crashes to windows without even getting to the Fallout splash screen. Windows can't find a solution to the problem. The error log in event viewer shows this:
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>
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Log Name: Application
Source: Application Error
Date: 23/10/2010 00:02:54
Event ID: 1000
Task Category: (100)
Level: Error
Keywords: Classic
User: N/A
Description:
Faulting application name: FalloutNV.exe, version: 1.1.1.271, time stamp: 0x4cc0aa87
Faulting module name: unknown, version: 0.0.0.0, time stamp: 0x00000000
Exception code: 0xc0000005
Fault offset: 0x00000000
Faulting process id: 0xda4
Faulting application start time: 0x01cb723d3e9f3edb
Faulting application path: c:\program files (x86)\steam\steamapps\common\fallout new vegas\FalloutNV.exe
Faulting module path: unknown
Report Id: 806851c4-de30-11df-89ae-9fae452270e8
Event Xml:
FalloutNV.exe
1.1.1.271
4cc0aa87
unknown
0.0.0.0
00000000
c0000005
00000000
da4
01cb723d3e9f3edb
c:\program files (x86)\steam\steamapps\common\fallout new vegas\FalloutNV.exe
unknown
806851c4-de30-11df-89ae-9fae452270e8
>
>
> I am confident that the problem is with the Audio settings. I know this because when I go into the FALLOUT.ini and FalloutPref.ini files and change bEnableAudio=0 (disabled) the game launches but without any sound. As soon as I set this variable back to 1 the games crashes again. This is what the game sets the audio parameters to in the FALLOUT.ini file by default for my system:
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>
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> [Audio]
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> fASFadeInTime=3.0
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> fASFadeOutTime=10.0
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> fRegionLoopFadeInTime=5.0
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> fRegionLoopFadeOutTime=5.0
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> fAudioDebugDelay=0.0
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> bEnableAudio=1
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> bEnableAudioCache=1
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> bMultiThreadAudio=0
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> bEnableEnviroEffectsOnPC=0
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> ; cache sizes in kilobytes
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> iAudioCacheSize=2048
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> iMaxSizeForCachedSound=256
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> bUseAudioDebugInformation=1
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> fAudioDebugDelay=0.0000
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> fDefaultMasterVolume=1.0000
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> fDefaultFootVolume=0.5000
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> fDefaultMusicVolume=0.3000
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> fDefaultRadioVolume=0.5000
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> fDefaultEffectsVolume=1.0000
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> fDefaultVoiceVolume=0.7500
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> iMaxImpactSoundCount=32
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> fMaxFootstepDistance=1100.0000
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> fPlayerFootVolume=0.6500
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> iCollisionSoundTimeDelta=150
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> iRadioUpdateInterval=250
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> fMinSoundVel=90.0000
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> fDialogMinDistance=125.00
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> fDialogMaxDistance=1800.00
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> fMainMenuMusicVolume=0.6
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> fDBVoiceAttenuationIn2D=2.0
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> fCollisionSoundHeavyThreshold=60.0
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> fDialogueFadeDecibels=6.0
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> fDialogueFadeSecondsIn=2.0
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> fDialogueFadeSecondsOut=1.0
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> fDialogueHeadPitchExaggeration=2.0
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> fDialogueHeadRollExaggeration=2.0
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> fDialogueHeadYawExaggeration=2.0
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> fHardLandingDamageThreshold=500.0
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> fWoodMediumMassMin=7.0
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> fWoodLargeMassMin=15.0
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> fStoneMediumMassMin=5.0
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> fStoneLargeMassMin=30.0
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> fEarthMediumMassMin=5.0
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> fEarthLargeMassMin=30.0
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> fSkinMediumMassMin=5.0
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> fSkinLargeMassMin=30.0
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> fMetalMediumMassMin=8.0
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> fMetalLargeMassMin=25.0
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> fRadioDialogMute=0.50
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> fFilterDistortionGain=-7.5
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> fFilterPEQGain=-15.0
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> fFilterdBAttenuation=11.5
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>
>
> Is there any of the above settings I can change but will still enable me to have sound but prevent the game from instantly crashing? Do you have a solution for this bug?