All formulas available at the stations is another disappointment, as finding them in the exploration of the wastelands, or through quests, was half the fun. I'm all for skill requirements for recipes, but the formulas should be counted as loot, too, and you should have to search for them or earn them, like it was in Fallout 3.
Also, not having formulae in the Pip Boy means you have to either write down the ingredients manually, try to memorize them or guess, or ferry ingredients back and forth from stash to stations until you get it right. Components you find in the wastelands might be valuable or useful . . or might not . . no way to tell without treking all the way back to a crafting station to access the recipes there.
I've looked through the two dozen or so crafting mods on Nexus and none really seem to fit the bill. Too many either concerned with new ammo recipes, give you uber item recipes for stuff you shouldn't be able to craft anyway, or address one issue only (like the lack of cherry bombs, or gaining empty syringes after using Med-X).
Lastly, I can't believe some of the great craftable weapons they left out of F-NV, like the Shishkebob, and especially one of the funnest weapons of all, the Rock-It Launcher.
An ideal crafting mod:
1. Removes all formulas (except for a few basic ones for starters) from the Workbench and the Campfire (ammo is ammo, can't see removing those recipes).
2. Places those formulas in loot drops (I think easier than static locations, which changes areas?)
3. Restores/imports Deathclaw gauntlets, Shishkebob, Rock-It Launcher, and other weapons they left out of F-NV. If proprietary assets are an issue, rename and/or retexture . Nobody has a copyright on flaming swords, after all.
4. Keep skill requirements for recipes.
5. Found formulas are placed in the Pipboy for easy reference when exploring and finding potential ingredients, and updated at the crafting stations.
Of course if I had any skill with the G.E.C.K this would be a [WIP] and not a [REQ]. I just really dislike what they did to crafting in F-NV. This is more of a wishlist than a serious request, I suppose, as it likely entails a good amount of work.
Of course, the chemistry set and chem manufacture is yet another thing to be addressed . . . . .