[RELz] Corpse Equip

Post » Sat Jan 08, 2011 9:02 am

http://www.newvegasnexus.com/downloads/file.php?id=36779

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INTRODUCTION
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This mod causes dead NPCs to automatically equip apparel in their inventory after you loot them, Allowing you to exchange apparel with a dead NPC without leaving a naked corpse behind.

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INSTALL
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To install Corpse Equip, simply place CorpseEquip.esp in your Data folder and activate it with the mod manager of your choice.

As of v1.1.0, Corpse Equip requires NVSENVSE[/acronym], so you must start Fallout: New Vegas via the NVSE load in order for Corpse Equip to function correctly. NVSE can be downloaded from its homepage:
http://nvse.silverlock.org/

To uninstall Corpse Equip, simply deactivate CorpseEquip.esp with the mod manager of your choice.

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VERSION HISTORY
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Corpse Equip 1.0.0 - 8th November 2010
- Initial release

Corpse Equip 1.1.0 - 9th November 2010
- Dead NPCs will now automatically re-equip apparel after you access their inventory
- Compiled with NVSE v1.0 beta 3

Corpse Equip 1.1.0b - 10th November 2010
- Compiled with NVSE 1.0 beta 4 to support New Vegas' 1.2.0.285 patch

Corpse Equip 1.1.1 - 14th November 2010
- Restructured plugin in an attempt to fix bug where mod stops functioning after some time
- Compiled with NVSE 1.0 beta 5

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PERMISSION
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Please don't upload Corpse Equip anywhere without asking my permission.

If you wish to use anything that you find in Corpse Equip, feel free to do so without asking my permission. If you use assets directly, please give credit.

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CREDITS
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Thanks to the Ian Patterson, Stephen Abel and Paul Connelly (ianpatt, behippo and scruggsywuggsy the ferret) for NVSE. You guys make this stuff possible!
Thanks to Bethesda Games Studios and Obsidian Entertainment for Fallout: New Vegas and the New Vegas GECK
Thanks to TheTalkieToaster - I first discovered the trick this mod uses to force equipment re-evaluation while poking around the back end of one of his Oblivion mods
Corpse Equip was made by Mark Hanna, a.k.a. Cipscis

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CONTACT DETAILS
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I'm often very disorganised in my correspondence, so if you contact me and I don't reply please don't take it personally. If you contact me again after a few days I should get back to you.

You can contact me via PM on the Bethesda Games Studios Forums as Cipscis
You can contact me via PM on the Nexus Forums as Cipscis
You can email me at mark@cipscis.com


http://www.newvegasnexus.com/downloads/file.php?id=36779

Cipscis

EDIT:

Updated to v1.1.0

Corpse Equip now requires NVSE, and dead NPCs will automatically re-equip apparel in their inventory after you loot them.

Cipscis

EDIT:

Updated to v1.1.0b - recompiled with the latest NVSE to support the latest patch (1.2.0.185)

Cipscis

EDIT:

Updated to v1.1.1 - restructured the plugin in an attempt to fix a bug where the mod stops working after some time.

Cipscis
User avatar
Leah
 
Posts: 3358
Joined: Wed Nov 01, 2006 3:11 pm

Post » Sat Jan 08, 2011 6:52 am

Good thing, good thing.


Murder on us modders, Jackson. Good stuff. I'll have in downloaded in two shuffles.



(The whole Rat-Pack slang thing is hard.)
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Darlene Delk
 
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Joined: Mon Aug 27, 2007 3:48 am

Post » Sat Jan 08, 2011 6:54 am

The main intention of this mod is to allow you to exchange apparel with a dead NPC without leaving a naked corpse behind. In the future, when the required scripting tools become available, I plan on making this process automatic but until then this is the best method I'm aware of.



Indeed... the naked corpses lying about do look sorta... yeah just .... yeah.
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BEl J
 
Posts: 3397
Joined: Tue Feb 13, 2007 8:12 am

Post » Sat Jan 08, 2011 2:23 am

Updated to v1.1.0.

Corpse Equip now requires NVSE, and dead NPCs will automatically re-equip apparel in their inventory after you loot them.

Cipscis
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DeeD
 
Posts: 3439
Joined: Sat Jul 14, 2007 6:50 pm

Post » Fri Jan 07, 2011 6:45 pm

Oh fun, am I the only one seeing a player house with dead bodies that dont go away? Who needs mannequins after all! Time to play dress-up!

And god that sounded alot more creepy then intended. But it would be a boon for people playing a crazy character. Throw a dinner party with corpses, can dress them for the occasion. Which reminds me of a certain Nosferatu vampire in masquerade bloodlines.
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Stephanie Kemp
 
Posts: 3329
Joined: Sun Jun 25, 2006 12:39 am

Post » Sat Jan 08, 2011 10:40 am

Updated to v1.1.0b - recompiled with the latest NVSE to support the latest patch (1.2.0.185)

Cipscis
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jessica sonny
 
Posts: 3531
Joined: Thu Nov 02, 2006 6:27 pm

Post » Sat Jan 08, 2011 1:43 am

Hey, this doesn't sound creepy to me. I've wanted to do this before (redress somebody I killed and accidentally looted his/her clothes or changed my mind about taking them). :) Great idea. Also, great for goofing around in the game.
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Matt Bigelow
 
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Post » Sat Jan 08, 2011 11:03 am

Hmm..

Can the script change the clothing after a period of time?

Could a suit of "clothes" be made to look like a decaying body?

I'm not asking you to do it, just asking if it's a good idea that wouldn't run into a lot of problems.
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Ebony Lawson
 
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Joined: Fri Feb 16, 2007 11:00 am

Post » Sat Jan 08, 2011 6:58 am

All the script does is force actors to re-evaluate their inventory. It works in such a way that the apparel itself is irrelevant - Corpse Equip only triggers the re-evaluation process (it doesn't even have FalloutNV.esm as a master). If you wanted to equip a body suit that looks like a decaying body, you'd want to use a different method.

Using http://geck.gamesas.com/index.php/MatchRace to "zombify" dead NPC, then later forcing them to equip a skeleton body suit, would be one way of doing that, but it's not something that will be implemented in Corpse Equip.

The easiest way to determine whether or not to update dead NPCs would probably be by using a reference-walking loop to find all of them whenever the player changes cell, then use http://geck.gamesas.com/index.php/GetTimeDead and update them if they have crossed a certain threshold. There are other ways that don't rely on NVSE, but that would be my preferred method.

Cipscis
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how solid
 
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Post » Fri Jan 07, 2011 11:17 pm

Okay, thanks for the detailed response. It gives me something to look at. :)
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Auguste Bartholdi
 
Posts: 3521
Joined: Tue Jun 13, 2006 11:20 am

Post » Sat Jan 08, 2011 6:17 am

Updated to v1.1.1 - restructured the plugin in an attempt to fix a bug where the mod stops working after some time.

Cipscis
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Bonnie Clyde
 
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Joined: Thu Jun 22, 2006 10:02 pm


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