The readme can do the talking as to what it is:
Description
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Goodsprings Filler is a mod that expands the town of Goodsprings and extends playing time through the addition of extra quests. It opens up previously boarded up houses, and fills them with NPCs who have their own quest attached to them. It also adds an additional underground cave structure to the town. All quests are fully voiced acted and lip synched to ensure that the mod fits in seamlessly into the world. The next time you start a new game, why not spend a bit more time in Goodsprings.
---This mod is based around characters who choose to become popular with the Goodsprings faction. As such the NPCs added by the mod may not speak to you unless your faction reputation with them is high enough. Siding with the Goodsprings townsfolk against the Powder Gangers will help ensure that you will have the necessary faction reputation to begin the quests. Some NPCs may not give you their quest until you have helped another NPC first.
---This mod is an ongoing release, meaning that it will be updated as a I manage to complete quests based upon my real life employment and social requirements. Plus I would like to get beyond Primm in my actual game eventually as well.
---The current release contains 5 additional houses, 10 additional NPCs, 4 additional quests, and 1 additional cave dungeon.
---The current quests are given by Michael Peterson, Monty Peterson, Alex Downer and Brian Taylor.
---Please give feedback on the state of this mod, whether praise, criticism, or comments. I'd like to know whether the quest design, writing, voice acting, and balance of risk vs reward is good or bad. Also please report any bug reports or suggestions on how the mod might appear more professional/slicker/seamless.
Installation
------------
Place the Goodsprings Filler.esp and Sound folder into the New Vegas data folder. The base install of this folder is Program Files/steam/steamapps/common/fallout new veags/data. Select yes if prompted to overwrite the sound folder.
Open the data files entry on the New Vegas loader and place a check in the box next to Goodsprings Filler.esp.
To uninstall delete the Goodsprings Filler.esp, go into the sound folder, then the voice folder, and delete the folder called Goodsprings Filler.esp.
Compatibility
-------------
Anything that alters the boarded up buildings around Goodsprings will probably be incompatibile.
You can still use mods that add player houses to Goodsprings even if the mods conflict. Ask the mod creator to tell you (or find out for yourself) the formID of the cell of the house. Then use the console to type coc formID to enter the house.
Change log and bug fixing
-------------------------
There was an issue with version 1.1 and 1.2 where fast travelling and then attempting to save or enter a cell would crash the game. This has been fixed in version 1.3 and above.
Credits
-------
Lingwei - quest design, building design, voice acting.
People in the comments thread - Bug reports, suggestions, encouragement.
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Goodsprings Filler is a mod that expands the town of Goodsprings and extends playing time through the addition of extra quests. It opens up previously boarded up houses, and fills them with NPCs who have their own quest attached to them. It also adds an additional underground cave structure to the town. All quests are fully voiced acted and lip synched to ensure that the mod fits in seamlessly into the world. The next time you start a new game, why not spend a bit more time in Goodsprings.
---This mod is based around characters who choose to become popular with the Goodsprings faction. As such the NPCs added by the mod may not speak to you unless your faction reputation with them is high enough. Siding with the Goodsprings townsfolk against the Powder Gangers will help ensure that you will have the necessary faction reputation to begin the quests. Some NPCs may not give you their quest until you have helped another NPC first.
---This mod is an ongoing release, meaning that it will be updated as a I manage to complete quests based upon my real life employment and social requirements. Plus I would like to get beyond Primm in my actual game eventually as well.
---The current release contains 5 additional houses, 10 additional NPCs, 4 additional quests, and 1 additional cave dungeon.
---The current quests are given by Michael Peterson, Monty Peterson, Alex Downer and Brian Taylor.
---Please give feedback on the state of this mod, whether praise, criticism, or comments. I'd like to know whether the quest design, writing, voice acting, and balance of risk vs reward is good or bad. Also please report any bug reports or suggestions on how the mod might appear more professional/slicker/seamless.
Installation
------------
Place the Goodsprings Filler.esp and Sound folder into the New Vegas data folder. The base install of this folder is Program Files/steam/steamapps/common/fallout new veags/data. Select yes if prompted to overwrite the sound folder.
Open the data files entry on the New Vegas loader and place a check in the box next to Goodsprings Filler.esp.
To uninstall delete the Goodsprings Filler.esp, go into the sound folder, then the voice folder, and delete the folder called Goodsprings Filler.esp.
Compatibility
-------------
Anything that alters the boarded up buildings around Goodsprings will probably be incompatibile.
You can still use mods that add player houses to Goodsprings even if the mods conflict. Ask the mod creator to tell you (or find out for yourself) the formID of the cell of the house. Then use the console to type coc formID to enter the house.
Change log and bug fixing
-------------------------
There was an issue with version 1.1 and 1.2 where fast travelling and then attempting to save or enter a cell would crash the game. This has been fixed in version 1.3 and above.
Credits
-------
Lingwei - quest design, building design, voice acting.
People in the comments thread - Bug reports, suggestions, encouragement.
Would appreciate any support/comments/criticism you would like to share in this thread. I'm trying to mod relatively simple quests for Fallout New Vegas (as opposed to my attempt at a complex 400 line of dialogue quest in Fallout 3 that took me months to finish a single one of them). The quests are mostly suitable for new characters who aren't quite ready to venture fully away from Goodsprings yet. Characters above level 5 may find the quests too easy.
I'll try and be updating this mod quite regularly until I have all the houses unboarded and NPCs living in them, all with their own quest. I imagine it will max out at about 7 or 8 - there are 4 quests currently.