What is the likelihood of Patch 1.03 coming out ?

Post » Sat Jan 15, 2011 5:30 am

This is how much I love this game: I will only start playing until I am sure the game is deemed playable without fatal glitches that hinder my enjoyment of completing it without having to suffer from incomplete side quests and other unforgiving factors.

That said, I'm not waiting for perfection but just an acceptable signal to ' go on ' and start playing with acceptable anticipated glitches.

Call me a fanatic or whatever, do you think there will be another new patch any time soon ? I am not familiar with Basheda's past product patching history.
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Claire Jackson
 
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Post » Sat Jan 15, 2011 2:49 am

Of course this is'nt it, They will keep patching for a while. (Until all the DLC's are released, Maybe longer then that.)
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stephanie eastwood
 
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Post » Fri Jan 14, 2011 7:02 pm

Unfortunately, Obsidian can only fix so much. Sure they can fix disappearing NPCs and glitchy Dialogue and other such things, but the freezing and slow-downs are almost impossible to mend. This isn't due to Obsidian's coding, but due to the way that the game engine operates. The only way it could totally be fixed would be with a new game engine, which would require a whole new game be made. This is the reason that New Vegas and Fallout 3 experience so many similar glitches and bugs.
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Karl harris
 
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Post » Fri Jan 14, 2011 3:57 pm

Unfortunately, Obsidian can only fix so much. Sure they can fix disappearing NPCs and glitchy Dialogue and other such things, but the freezing and slow-downs are almost impossible to mend. This isn't due to Obsidian's coding, but due to the way that the game engine operates. The only way it could totally be fixed would be with a new game engine, which would require a whole new game be made. This is the reason that New Vegas and Fallout 3 experience so many similar glitches and bugs.


Well, Yes, There is only so much they can do, but Fo3 went to version 1.61. And most the freezes and other glitches were gone for me and correct me if I'm wrong but Fo3 and NV run on the same engine so... why can't they fix up NV whats the difference? Everything in Fo3 seems the same as NV except the story and some items,perks,etc. So maybe we all will be able to play NV (with decent stability) in about oh say a year? Or it won't ever be fixed in which case I won't ever be buying a massive game like this without researching the engine that it uses.
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Pumpkin
 
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Post » Fri Jan 14, 2011 7:15 pm

Honestly I hope your right and there are more patches coming in the future but I think Tluav Boy is right: The game engine itself is causing some(many?) of the bugs/ glitches. The next FA game needs a new game engine badly and off topic but so does ES5 or we will continue to be frustrated by the same types of bugs and glitches for the foreseeable future of both brands.
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Antony Holdsworth
 
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Post » Fri Jan 14, 2011 10:07 pm

Unfortunately, Obsidian can only fix so much. Sure they can fix disappearing NPCs and glitchy Dialogue and other such things, but the freezing and slow-downs are almost impossible to mend. This isn't due to Obsidian's coding, but due to the way that the game engine operates. The only way it could totally be fixed would be with a new game engine, which would require a whole new game be made. This is the reason that New Vegas and Fallout 3 experience so many similar glitches and bugs.


Well you are right but I am wondering why don't they fix the issues they can (NPCs, dialogue, quests etc..). Freezing can slow a player for 5 minutes until he restarts the console but having played for 67 hours like me and permanently losing two companions is a pain. I can bare the game freezing but not being able to complete quests and permanently losing things and companions, well that I dont like. Especially when I know it is something that CAN be fixed..
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Etta Hargrave
 
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Post » Sat Jan 15, 2011 2:08 am

Well you are right but I am wondering why don't they fix the issues they can (NPCs, dialogue, quests etc..). Freezing can slow a player for 5 minutes until he restarts the console but having played for 67 hours like me and permanently losing two companions is a pain. I can bare the game freezing but not being able to complete quests and permanently losing things and companions, well that I dont like. Especially when I know it is something that CAN be fixed..


Or how about playing 180 hours and being unable to complete 4 quests? :/
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Emily Graham
 
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Post » Sat Jan 15, 2011 12:30 am

I can't help but wonder if Obsidioan is waiting fore the Havok license to expire. It's stated when the game starts that Havok i licensed 1999-2010. Perhaps they have a kick a** patch for us but can't launch it due to some legal bs?
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Chloe Botham
 
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Post » Fri Jan 14, 2011 6:47 pm

There will be alot of patches along the way. Some will actualy tackle the freezes and crashes.. as they figuren out exactly what conditions cause them and then how to code ways to avoid those conditions.. or gracefully not crash as those things happen.
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Music Show
 
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Post » Fri Jan 14, 2011 6:57 pm

There will be alot of patches along the way. Some will actualy tackle the freezes and crashes.. as they figuren out exactly what conditions cause them and then how to code ways to avoid those conditions.. or gracefully not crash as those things happen.


Unless you have a specific source as proof, you're just telling us your opinion, not Obsidian's goals.

You don't think that they would have figured out how to fix the freezing and crashing, THE SAME FREEZING AND CRASHING, from Fallout 3 if they could by now? You can't fix faults in a game engine. You can make workarounds such as new files and such, but it's almost impossible to modify the game engine in a way that can be used to fix these problems.
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Lewis Morel
 
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Post » Sat Jan 15, 2011 2:28 am

Well ive only been playing thier games since arena what do I know about how bethesda handles stuff? Do you have any idea how many patches they made for daggerfall?

This isnt JUST obsidian bethesda is also helping too most likely. Unless the bug is a deep seated issue with the ps3 or xbox or is simply somthing they cant replicate to hunt down if it happens enough they will likely figure out what causes it.. and with luck its somthing they can tweak around.

Like moving objects or changing mp3s or textures to avoid memory issues in certain spots.


Still if your game is VERY buggy on your system YES you should concider returning it as it might never get fixed well ehough to run on that box, Least for pc you KNOW sooner or later you will get a newer better pc that WILL run anything you own...unless the os changes...mumble.
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josie treuberg
 
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Post » Fri Jan 14, 2011 5:58 pm

There will be alot of patches along the way. Some will actualy tackle the freezes and crashes.. as they figuren out exactly what conditions cause them and then how to code ways to avoid those conditions.. or gracefully not crash as those things happen.


the engine is what causes them, and theres nothing they can do about it other than making a new game with a new engine. so people should really stop asking them to fix that.
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Curveballs On Phoenix
 
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Post » Sat Jan 15, 2011 4:19 am

Well ive only been playing thier games since arena what do I know about how bethesda handles stuff? Do you have any idea how many patches they made for daggerfall?


I don't know anything about daggerfall. I've only played Fallout 3 and Fallout: New Vegas, and I speak from what I've seen.

This isnt JUST obsidian bethesda is also helping too most likely. Unless the bug is a deep seated issue with the ps3 or xbox or is simply somthing they cant replicate to hunt down if it happens enough they will likely figure out what causes it.. and with luck its somthing they can tweak around.


Bethesda is only the publisher in this scenario. As far as I know they had barely any involvement in designign the game.

Like moving objects or changing mp3s or textures to avoid memory issues in certain spots.


That can only fix so much. The thing that causes lag and freezing is too much build-up in the game's memory and processing. This is due to the way the game engine handles loading large areas or multiple areas in one sitting. This is also why turning of the system improves game speed for a while, when you turn off the system, it clears the game cache so the game can handle more again.

Still if your game is VERY buggy on your system YES you should concider returning it as it might never get fixed well ehough to run on that box, Least for pc you KNOW sooner or later you will get a newer better pc that WILL run anything you own...unless the os changes...mumble.


The only reason I would want to return the game would be to stop playing Fallout altogether. The issues aren't limited to certain copies, so it would be no different if I returned mine and bought a new copy.
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Matt Fletcher
 
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Post » Fri Jan 14, 2011 5:23 pm


The only reason I would want to return the game would be to stop playing Fallout altogether. The issues aren't limited to certain copies, so it would be no different if I returned mine and bought a new copy.


I think he meant returning it as in selling it and getting some of your money back, Which is what I'm almost considering since it seems pretty clear NV will never be stable enough to enjoy playing. (for me at least)
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Anthony Santillan
 
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Post » Fri Jan 14, 2011 8:05 pm

Yup thats what I ment.. one of my friends couldnt play fo3 on his console.. it would alwsys crash.. so he sold it back and later on he got a new computer and the goty pc edition and it worked perfectly for him.

In about a year or so the goty or compilation edition of the game should come out and if you have a good enough pc by then getting it on pc would be a solid idea.. assuming it gets less buggy on pc over the year.... Its not as if there arnt tons of games out there to play between now and then.

Mind you not only do you have fonv goty edition but at the same time likely skyrim will be out.. 11 11 11.... ooooooooh my.
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Hilm Music
 
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Post » Sat Jan 15, 2011 5:40 am

Mind you not only do you have fonv goty edition


If FO:NV GOTY is anything like FO3 GOTY I don't want it.
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dell
 
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Post » Sat Jan 15, 2011 6:59 am

im pretty sure there would be 1.03

fallout 3 had all the way up to 1.61 i started playing fallout 3 on 1.61 since that was when i brought the game didnt know it had so much problems

and when the new that a new fallout was on the way i was ready to buy on 1st day thinking it wont be like fallout 3 but it was which svcks
if a new fallout comes out im not buying on 1st day probably wait like 3 months later to buy it since knowing it probably be buggy and glitchly

i hope they do upgrade there game engine they got the money to do it so why not

im nearly done with fallout new vegas anyway close to 100 percent on trophies and the platnium will be mine it would of been less of hassle if i didnt have to put up with the freezes and glitches and bugged quests on the way but ended up using multiple saves since 4 different ending to the game

currently on 85 percent ive enjoyed the game alot even though the bugs and freezing crap was annoying
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Alycia Leann grace
 
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Post » Fri Jan 14, 2011 5:18 pm

Unfortunately, Obsidian can only fix so much. Sure they can fix disappearing NPCs and glitchy Dialogue and other such things, but the freezing and slow-downs are almost impossible to mend. This isn't due to Obsidian's coding, but due to the way that the game engine operates.

Unless you have a specific source as proof, you're just telling us your opinion

Have you written any of the code for this game or the engine? No? Looks like it's just you telling us your opinion in the first post then.

You don't think that they would have figured out how to fix the freezing and crashing, THE SAME FREEZING AND CRASHING, from Fallout 3 if they could by now?

You have no idea if it's the same freezing and crashing or not. Just because this game freezes and crashes doesn't mean they're the same freezes and crashes as last time. Welcome to software development. It's hell here. Enjoy your stay.
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Kim Bradley
 
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Post » Fri Jan 14, 2011 11:31 pm

You have no idea if it's the same freezing and crashing or not. Just because this game freezes and crashes doesn't mean they're the same freezes and crashes as last time. Welcome to software development. It's hell here. Enjoy your stay.


So then it's just coincidence that both games freeze and slow down in large areas and areas with a lot to load at once...
Must be coincidence.
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Melung Chan
 
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Post » Sat Jan 15, 2011 2:12 am

Well you are right but I am wondering why don't they fix the issues they can (NPCs, dialogue, quests etc..). Freezing can slow a player for 5 minutes until he restarts the console but having played for 67 hours like me and permanently losing two companions is a pain. I can bare the game freezing but not being able to complete quests and permanently losing things and companions, well that I don't like. Especially when I know it is something that CAN be fixed..


This boils down to the time it takes to actually code, implement, test, and certify patches on multiple platforms. We all saw the debacle that happened when it took two months to get a working patch here, right? Or was I just imagining all of the hate being flung at the devs, and publisher?

The sheer amount of time to implement a patching process would be staggering to most people not familiar with the intricacies of the process. You must also realize that there is this thing called middle-management that is notorious for bogging down projects, or even rushing them to the point of disastrous outcome. Code monkeys can only work so fast, and if what they are working on actually breaks something else in the game, then they have to repair that issue as well. It is much easier to work with coding smaller patches over time, and releasing them as you go. Not to mention that it takes time away from working on other projects, that have deadlines as well.

Sure, the issues can be fixed, but it will take time to implement. There is no magical duct tape that fixes a game engine. Just like a car, it takes a qualified mechanic, time, and patience to fix a horribly designed product. Just ask Toyota about that. :hubbahubba:
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Ross Zombie
 
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Post » Sat Jan 15, 2011 2:53 am

This boils down to the time it takes to actually code, implement, test, and certify patches on multiple platforms. We all saw the debacle that happened when it took two months to get a working patch here, right? Or was I just imagining all of the hate being flung at the devs, and publisher?

The sheer amount of time to implement a patching process would be staggering to most people not familiar with the intricacies of the process. You must also realize that there is this thing called middle-management that is notorious for bogging down projects, or even rushing them to the point of disastrous outcome. Code monkeys can only work so fast, and if what they are working on actually breaks something else in the game, then they have to repair that issue as well. It is much easier to work with coding smaller patches over time, and releasing them as you go. Not to mention that it takes time away from working on other projects, that have deadlines as well.

Sure, the issues can be fixed, but it will take time to implement. There is no magical duct tape that fixes a game engine. Just like a car, it takes a qualified mechanic, time, and patience to fix a horribly designed product. Just ask Toyota about that. :hubbahubba:


How many rolls of this "magical duct tape" do you think it would take to fix NV? Enough of the smarta... anyway! On to my point. I realize that it takes time to put out these patches, but here me out on this they shouldn't have had to make these patches. They could have used a different engine and decided not to. I understand the "oh we didn't have time to use another engine" or "We don't have enough money"
all that stuff but still they could have at least warned us that there was going to perhaps be some major issues with this game before we bought it. And I don't want to hear how they supposedly didn't know about these issues if that's the case they must have not tested it or not tested it thoroughly. OK thanks for your time done ranting now.
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Dona BlackHeart
 
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Post » Fri Jan 14, 2011 6:48 pm

Well you are right but I am wondering why don't they fix the issues they can (NPCs, dialogue, quests etc..). Freezing can slow a player for 5 minutes until he restarts the console but having played for 67 hours like me and permanently losing two companions is a pain. I can bare the game freezing but not being able to complete quests and permanently losing things and companions, well that I dont like. Especially when I know it is something that CAN be fixed..


Well I simply can't bare the game freezing to where I have to dirty shut down - regardless of faulty engines, whatever, it was their choice to go with the engine they went with and we shouldn't be the one to suffer @$60 a pop for a game that is UNPLAYABLE. I don't care who you blame it on, ultimately the fault lies with whoever developed and distributed THIS game... not the Engine makers. Let Obsidian or Bethesoft go after the engine makers if they want but that shouldn't be an excuse for us waiting on a game to release.. then buying that game.. then freezing to no end.. then waiting past the 30days of return in the hopes of a promised patch that doesn't even fix the MAJOR problems.. and to me the FREEZING is the MAJOR problem. Why chance a $300 system on a stupid game that promises a fix then makes you wait for a MINOR fix release - I WILL NEVER BUY ANOTHER FALLOUT OR gamesas or OBSIDIAN GAME AGAIN and from many other posts I don't think they will either - I hope they put some money aside from screwing us on this game so they can retire on it because the future looks dim for them, especially if class act lawsuit, which is what we should be talking about here. Fix the REAL problem - FREEZING/ HARD CRASHES.. This game is the only game I have played on PS3 to hard crash within hours or minutes religiously!
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biiibi
 
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Post » Fri Jan 14, 2011 8:11 pm

Well I simply can't bare the game freezing to where I have to dirty shut down - regardless of faulty engines, whatever, it was their choice to go with the engine they went with and we shouldn't be the one to suffer @$60 a pop for a game that is UNPLAYABLE. I don't care who you blame it on, ultimately the fault lies with whoever developed and distributed THIS game... not the Engine makers. Let Obsidian or Bethesoft go after the engine makers if they want but that shouldn't be an excuse for us waiting on a game to release.. then buying that game.. then freezing to no end.. then waiting past the 30days of return in the hopes of a promised patch that doesn't even fix the MAJOR problems.. and to me the FREEZING is the MAJOR problem. Why chance a $300 system on a stupid game that promises a fix then makes you wait for a MINOR fix release - I WILL NEVER BUY ANOTHER FALLOUT OR gamesas or OBSIDIAN GAME AGAIN and from many other posts I don't think they will either - I hope they put some money aside from screwing us on this game so they can retire on it because the future looks dim for them, especially if class act lawsuit, which is what we should be talking about here. Fix the REAL problem - FREEZING/ HARD CRASHES.. This game is the only game I have played on PS3 to hard crash within hours or minutes religiously!


I'm not a person of law by any means, but is there really any legal action that can be held against them? I agree they ripped us off ,but I don't think there's any legal action that can be done now this threads going to get locked because we're are talking about this but hey since its going to get locked I'll throw in some politics in here why not just take a conservative way with this instead of trying to bring legal action just like you said don't buy anything from them again the only problem with that is some more tolerant people will put up with "poo" they shouldn't ever have to deal with. If nobody buys their products they will either have to do one of two things:

1. Cater to the consumers desires(Make games that aren't broken)
2.Go out of business.

If they did the first one I'd bet they'd save a lot of customers.
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ChloƩ
 
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