Remove Encumbrance

Post » Mon Jun 18, 2012 7:55 pm

hello,

I want to remove encumbrance from game, (this is experience I"m now throughrougly conviced is nothing more then annoying for me, I want it to go away :D)
the experience I have with tes editor is from morrowind, so I know its supposed to be in gameplay settings, in all those thouthand variables, just don't which one I should adjust exactly.

if you could point me to right variable that would be awesome!

thanks in advance.
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Jamie Moysey
 
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Post » Mon Jun 18, 2012 8:02 pm

You could always edit every single inventory item in the game and set its weight to zero. problem solved.
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Portions
 
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Post » Tue Jun 19, 2012 4:48 am

OR create a ring of Feather that increases your carry capacity to an amount that you'll never use up ! (though eventually if carrying a lot of items you'll get severe slowdowns when opening chests etc. as it builds the item array for putting things in or taking things out of the chest !
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Rachel Hall
 
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Post » Mon Jun 18, 2012 5:04 pm

You could always edit every single inventory item in the game and set its weight to zero. problem solved.
That would also have compatibility issues with any other mod that edits an inventory item, and it wouldn't work with inventory items added by other mods.

A more compatible approach would be to try to implement this on a global scale. The calculation for the "Carry Weight" actor value is probably based on game settings. Modifying these could result in every Actor having an absurdly large value for it, and therefore be incredibly unlikely to become overencumbered.

Cipscis
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Emma-Jane Merrin
 
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Post » Tue Jun 19, 2012 12:13 am

thanks for suggestions!
I don't want to waste equip Item, though feather Ability could work nicely.
I still prefer to remove it from gameplay settings(like increase it to milion or smth), some script might mess with magic one time or other.
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Mizz.Jayy
 
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Post » Mon Jun 18, 2012 10:15 pm

Someone should create the Standing Stone of the Heavy Lifter.

Ability gets current weight carried. Adds that value to the maximum weight you can carry.

You can have only one standing stone effect active at a time, though
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Kelly James
 
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Post » Tue Jun 19, 2012 2:35 am

Simple solution in the CS:
1) Create an enchantment that fortifies carry weight by a ridiculous amount.
2) Take a ring you like, rename the ID and name to something like 'Ring of Carrying'.
3) Change the enchantment to the one you made.
4) Make sure no biped object is selected under the 'Biped Object' list so that it doesn't take up an equip slot when equipped if that's a concern.
5) Save the mod, load it up in game.
6) Go to console in game.
7) 'help "" 0'
8) 'player.additem 1'

Dirty and quick, but it'll do the job. ^^
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StunnaLiike FiiFii
 
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Post » Tue Jun 19, 2012 3:29 am

Or you could simply start up the game and type: "player.modav carryweight 5000" into the console.
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Stephy Beck
 
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Post » Tue Jun 19, 2012 3:26 am

Or you could simply start up the game and type: "player.modav carryweight 5000" into the console.

Except that you have to type it in every time you load a game. The ring is persistent. ^^
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Darlene DIllow
 
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Post » Mon Jun 18, 2012 7:51 pm

Unless things have changed significantly since Fallout 3, changes from modav and setav are permanent. Are you actually sure it won't be persistent?
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My blood
 
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Post » Tue Jun 19, 2012 2:16 am

hm, console command would work nicely,
basically what I want to acomplish is modify this feature once and then forget it ever existed,
thats why I don't want ring or magic ability showing in inventory/magic effects.
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Syaza Ramali
 
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Post » Mon Jun 18, 2012 5:02 pm

I use player.setav carryweight xxx where xxx= whatever number I want. I use 2500 to start with, and usually go sell off or store what I want to keep after each adventure. Hitting a large dungeon with lots of ore, etc I've bumped it up to 5000. You have to use this in the console everytime you start the game or if you die and it reloads you have to console it back in again. If you need to adjust it while playing the effect is immediate.
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james kite
 
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Post » Mon Jun 18, 2012 9:57 pm

Perhaps create a new race with extra carry capacity as a racial ability.
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D LOpez
 
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Post » Mon Jun 18, 2012 9:58 pm

I used console command and saved game, closed game(exit to windows) started it again and effect was there
I even died and weight limit was still there, no need to reenter

thats awesome, I no longer have to walk in damn thieves guild armor all the time!
or spend half the playing time managing inventory ^_^
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Oceavision
 
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Post » Mon Jun 18, 2012 2:00 pm

You could have created a perk to do that too. There is already a perk that does that, you could use it as a reference for a new one.

... but I see your problem is solved :)
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Helen Quill
 
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