-Actionbar style setup, so you can see favorites and also have a modifier key so you can hold a key and mouse over select favorites all available, with a possible image attacked with the name, that utilizes more of the screen for NO scrolling to be done.
-Compound with last one ^ or on its one, when key binding TAB, currently not all properties of TAB are transferred (fix). Use TAB, ALt or CTRL as the dedicated modifier to use+access favorites for simple quick selection and based off of key being held (NOT toggled).
-Minimap, nuff said. No really though, something that shows in combat enemies, companions, quest objectives, horses and whatever other simple (not too revealing) matters.
-Dressing Room style item equipping, showing all slots and image based item management (Item Slots), hopefully utilizing a drag and drop system.
-Semi-transparent to full transparent (adjustable) projectile indicator for spells and bows when in combat stance/unsheathed, preferably appropriately colored for notice.
-Enemy Health bars semi-transparent in game for targets in LoS and in combat only.
-Enemy assessment via facing a target regardless of range and combat, more info perhaps but not necessarily a main focus.
-Enter shop mode by default (skip dialogue decision step) and keep the additional commands available on the right screen side (potentially) allowing simultaneous dialogue and trading/shopping.
-Not-so-sensitive looting/harvesting interactions when trying to pick up things like herbs, eggs etc, either is a delay, or not a large enough access range.
-Multiple Rows for items, spells, favorites, save states, dialogue, loads etc to utilize the screen space better (reduce/eliminate scrolling).
-Horse Controls, Please horses can walk backwards and turn on a dime in reality, make it happen.
-Recent Dialogue Log and combat text (accessible).
-Friendly fire to mount/companion while in combat, some logical way for avoiding it when fights get cluttered up.
Pretty Sure it would all come at some point, just to catalyst it if anybody wants somewhere to start.
