Steam Workshop and Creation Kit Announced

Post » Wed May 16, 2012 11:17 pm

I'm pretty sure Skyrim's EULA prohibits us from making money on mods, and in order for them to do that they'd have to change the EULA, meaning we'd have to reaccept, and if we don't, we'd technically be able to get a refund.
User avatar
yermom
 
Posts: 3323
Joined: Mon Oct 15, 2007 12:56 pm

Post » Thu May 17, 2012 2:33 pm

I just gave an example of a not too far fetched scenario that might be in the making, and the consequences thereof.
Besides the fact that you're pulling the "pay for mods" thing completely out of your ass, all of the consequences are the result of the modder's choices, not the developer/publisher.
User avatar
Isabella X
 
Posts: 3373
Joined: Sat Dec 02, 2006 3:44 am

Post » Thu May 17, 2012 4:35 am

It's not exclusive, so to be against it would be elitist and selfish of me.

If it brings more modders, mod users and true believers into the fold, it's always a good thing.

Say what you want about Steam Games, their modders are usually good folk.
User avatar
SHAWNNA-KAY
 
Posts: 3444
Joined: Mon Dec 18, 2006 1:22 pm

Post » Thu May 17, 2012 9:44 am

Maybe and maybe not. If this move raises the profile of modding and the modding community, to where Bethesda can point at the popularity of mods for the PC as a strong selling point (along with some marketing research among console owners), then perhaps they'll be able to negotiate with Sony and Microsoft to allow at least a limited number of mods that can be validated to work properly on the consoles to be used. They may never have the huge variety of mods that are available to PC users, but they'd have something, which is a heck of lot more than what they get now.

Yes this is a possibility, but the chances of this happening now are very unlikely. If a mod gained enough traction through the nexus, Bethesda could buy it from the developer and release it as DLC if they wanted to already. For them to release any sort of mod to the PS3/360's crowd would require testing by both Sony and Microsoft to be certified as a DLC. This means small mods would be out of the question because it wouldn't be worth the time and effort for Bethesda to get the rights to said mod and contact Sony/Microsoft. That also brings up the next thing. If Bethesda were to do this it would require lots of time on their part. They would need to find the developer of the mod, get the rights from them, package it appropriately for Xbox 360 and PS3, make sure it doesn't cause any problems, contact Microsoft/Sony and then hopefully get it released. Does that sound like something they would go through just to release something for free? Look at the DLC for FONV the Couriers Pack (IIRC). That was composed of pre-created content (some of which was already in the game) and they released that for like $1.99. Now I realize Obsidian was the developer of that game, but Bethesda was the publisher so they played a hand in the DLC. Bethesda isn't going to do that just for free, they will ultimately be charging for minor compilations of mods that were created for free by paying the developer. That would pretty much invalidate the whole idea of creating mods for free.
User avatar
Gaelle Courant
 
Posts: 3465
Joined: Fri Apr 06, 2007 11:06 pm

Post » Thu May 17, 2012 2:30 am

So it's not your problem that you can't say no to a couple of bucks, its Bethesda's?

(Also I get equal speeds from Steam and P2P :/)

I get faster speeds on Steam than P2P.

The point really is not that modders could get a small payment for their work, it's that someone else could get a much larger payment for work that modder has done.

Some people put years into creating new landmasses and massive questlines, so someone else makes money directly from the work that you have put into that, and you're supposed to be grateful for the few crumbs that have fallen off the table? Lap them up like a good little puppy while someone else eats the rest of the cake?

No thanks.
User avatar
m Gardner
 
Posts: 3510
Joined: Sun Jun 03, 2007 8:08 pm

Post » Thu May 17, 2012 11:44 am

It's a totally optional service guys for distributing free content. You guys do realize that Bethesda profits from this in the exact same way they profited from Oblivion's, Fallout 3's, and Morrowind's mod communities, right? A game that keeps having new content created for it years after release by its fans is a game that continues selling, as opposed to games like Battlefield 3 that have a huge sales spike the first month and then virtually nothing afterwards.

Bethesda still makes some amount of money from Morrowind and Oblivion on the PC, due to the modding community keeping the games relevant even to this day. By making modding more accessible and more visible in the venue the game is going to be available through (Steam), Bethesda is ensuring that their game will generate income years from now even more, with the benefit that everybody involved (the mod creators, the users, and Bethesda) in some way benefits. And because it's optional, there are no drawbacks.


This is why developers really dislike developing for PC. They finally throw us a bone and instead of being excited, people complain about it or say it's not enough.

I for one am happy with this opportunity afforded us and the fact that Bethesda's doing special things (announced quicker patching and rebalancing for PC, Steam Workshop, etc) for the PC crowd.
User avatar
Chris Johnston
 
Posts: 3392
Joined: Fri Jul 07, 2006 12:40 pm

Post » Thu May 17, 2012 10:49 am

EDIT* Nevermind they made this the main thread.
User avatar
xxLindsAffec
 
Posts: 3604
Joined: Sun Jan 14, 2007 10:39 pm

Post » Thu May 17, 2012 12:36 pm

Bethesda won't charge for mods. Calling it now. I'll eat my hat in front of a live audience if I'm wrong.
User avatar
Adriana Lenzo
 
Posts: 3446
Joined: Tue Apr 03, 2007 1:32 am

Post » Thu May 17, 2012 12:11 pm

I think Bethesda has conspired with the Greys and the Flat Earth Society to sell Skyrim mods to the Raelians.

We're swapping conspiracy theories here right?

:celebration:
User avatar
.X chantelle .x Smith
 
Posts: 3399
Joined: Thu Jun 15, 2006 6:25 pm

Post » Thu May 17, 2012 5:35 am

Bethesda won't charge for mods. Calling it now. I'll eat my hat in front of a live audience if I'm wrong.
While I agree I don't think they would on PC, I think thats the only mods will ever make it to consoles. (Most likely due to Sony and Microsoft.)
User avatar
Mrs shelly Sugarplum
 
Posts: 3440
Joined: Thu Jun 15, 2006 2:16 am

Post » Thu May 17, 2012 3:30 am

Best speed on Steam: 1.4 MB/s
Best speed on P2P: connection max of 5.8 MB/s
Best speed on Origin: 5.5 MB/s
Best speed on Microsoft's chronically overloaded servers: 4 MB/s
Best speed from Blizzard's WoW patch servers on patch day: 2.5 MB/s

Meaning everything is faster than Steam for me, even overloaded servers getting DDoSed by millions of players. For a frame of reference, I live in Vancouver, Canada and use Shaw Cable. Other friends who use Shaw also experience the same problem with Steam. Don't say switch ISPs, that isn't an option, as there isn't any others.
User avatar
Crystal Birch
 
Posts: 3416
Joined: Sat Mar 03, 2007 3:34 pm

Post » Thu May 17, 2012 9:47 am

I get faster speeds on Steam than P2P.

The point really is not that modders could get a small payment for their work, it's that someone else could get a much larger payment for work that modder has done.

Some people put years into creating new landmasses and massive questlines, so someone else makes money directly from the work that you have put into that, and you're supposed to be grateful for the few crumbs that have fallen off the table? Lap them up like a good little puppy while someone else eats the rest of the cake?

No thanks.


So do it for free.

It's optional for all of us. If you want to get paid to mod, go apply for a job at Obsidian, Bethesda, Etc.
User avatar
:)Colleenn
 
Posts: 3461
Joined: Thu Aug 31, 2006 9:03 am

Post » Wed May 16, 2012 11:53 pm

EULA can claim ownership of stuff created in the CK, but it cant (regardless of claim) seize ownership of any textures and 3d work made by another person, accessed by the CK. The mod product and anything created by the CK is Bethesdas, otherwise a Middle Earth mod would be an interesting legal condundrum wouldnt it. So lets say you write a book, published or not, and decide to make a mod of it. You retain intellectual rights of everything except what the CK produces. The company cant then lay claim to all the 3d work on your computer and your novel or idea!

Anyway its all rhetotical. From my experience Bethesda have always been a decent company and I see nothing so far to say they arent still. I struggle to think of any other game or company so modder friendly.
User avatar
Stace
 
Posts: 3455
Joined: Sun Jun 18, 2006 2:52 pm

Post » Thu May 17, 2012 9:32 am

Best speed on Steam: 1.4 MB/s
Best speed on P2P: connection max of 5.8 MB/s
Best speed on Origin: 5.5 MB/s
Best speed on Microsoft's chronically overloaded servers: 4 MB/s
Best speed from Blizzard's WoW patch servers on patch day: 2.5 MB/s

Meaning everything is faster than Steam for me, even overloaded servers getting DDoSed by millions of players. For a frame of reference, I live in Vancouver, Canada and use Shaw Cable. Other friends who use Shaw also experience the same problem with Steam. Don't say switch ISPs, that isn't an option, as there isn't any others.
Cool I guess? Steam is the only thing that maxes my line speed.
User avatar
Rachel Hall
 
Posts: 3396
Joined: Thu Jun 22, 2006 3:41 pm

Post » Thu May 17, 2012 3:59 am

Bethesda won't charge for mods. Calling it now. I'll eat my hat in front of a live audience if I'm wrong.
Also: Skyrim's usage of the Steam Workshop is different from TF2's usage of the Steam Workshop, the only way they can be compared is the interface... maybe.

And: Everyone is going to forget about this within a few days, or maybe a few days after release if enough people keep trying to hype up their perceived issues.
User avatar
Nicholas C
 
Posts: 3489
Joined: Tue Aug 07, 2007 8:20 am

Post » Thu May 17, 2012 5:45 am

Best speed on Steam: 1.4 MB/s
Best speed on P2P: connection max of 5.8 MB/s
Best speed on Origin: 5.5 MB/s
Best speed on Microsoft's chronically overloaded servers: 4 MB/s
Best speed from Blizzard's WoW patch servers on patch day: 2.5 MB/s

Meaning everything is faster than Steam for me, even overloaded servers getting DDoSed by millions of players. For a frame of reference, I live in Vancouver, Canada and use Shaw Cable. Other friends who use Shaw also experience the same problem with Steam. Don't say switch ISPs, that isn't an option, as there isn't any others.
I would like to point out that Origin is most likely so fast because EA is unquestionably one of the most wealthy companies on Earth, so they can afford great servers, and like nobody uses Origin.
User avatar
xx_Jess_xx
 
Posts: 3371
Joined: Thu Nov 30, 2006 12:01 pm

Post » Thu May 17, 2012 1:07 pm

Or maybe because they actually put a server in my city, one of the largest cities in Canada. Steam's Vancouver server is like, somebody's 486 in a basemant or something, as I'm lucky to break a kilobyte per second on it.
User avatar
Vicki Blondie
 
Posts: 3408
Joined: Fri Jun 16, 2006 5:33 am

Post » Thu May 17, 2012 6:00 am

Ok i havent read all the post, but this is a topic that im interested in. As i will be trying to mod.

Let me start by saying that im so far impressed will what Beth has done with Skyrim definitly game of the year material :flamethrower:

So that being send Beth most likely try to make modders happy will a place that has support for their mods. (however there are alot of people who hate steam and would rather see it die) My guess is steam is pushing for user paid modding so they can grab some commission it would ruin a perfect modding community.

However i would like to see some good modders rewarded for the ideas they come up with. So i hope they implement a idea that is similar to youtube where every e.g 1000 downloads over 100Mb give you a certian percentage of adv commission. Although i still cant see how people might be able to create mods that may hack the game (say goodbye to major overhauls)

I can only hope they make a CK and download manager that is equal to the level they made skyrim :cryvaultboy:
User avatar
Wane Peters
 
Posts: 3359
Joined: Tue Jul 31, 2007 9:34 pm

Post » Thu May 17, 2012 6:19 am

EULA can claim ownership of stuff created in the CK, but it cant (regardless of claim) seize ownership of any textures and 3d work made by another person, accessed by the CK. The mod product and anything created by the CK is Bethesdas, otherwise a Middle Earth mod would be an interesting legal condundrum wouldnt it. So lets say you write a book, published or not, and decide to make a mod of it. You retain intellectual rights of everything except what the CK produces. The company cant then lay claim to all the 3d work on your computer and your novel or idea!

Anyway its all rhetotical. From my experience Bethesda have always been a decent company and I see nothing so far to say they arent still. I struggle to think of any other game or company so modder friendly.


EXACTLY!

This is the meat of the matter that people are getting scared and butt-hurt about. Bethesda has always been fair about mod use. The TES series as a whole has been helped along since 2002, by modders innovating what's already there; and extending those functions with Script Extenders.

They let us do all sorts of crazy things to their art; and instead of complaining, they take note of it... to better the next game (I'm looking at you: bows, crafting, scripting).
User avatar
Fam Mughal
 
Posts: 3468
Joined: Sat May 26, 2007 3:18 am

Post » Thu May 17, 2012 6:34 am

Personally, I don't like the idea of it. We DO NOT need the stupid shop from TF2/Portal2 in Skyrim. I can understand some people mite want to do that, but I am concerned this will stop people from being able to upload to MOD sites if it gets 'accepted' by the devs... in fact, this could throw a big spanner in the mod community... We DO NOT want another Horse Armor fiasco, but I can't help but think that this is a really bad idea for this game...

On the other hand, it would be good for mods who have done a lot of work... but I wounder how easy it would be to patch things though it....

So far all this thing has been used for is TF2 ITEMS. Nothing like what we will see be made for Skyrim. Nothing that needs patching......

So... what do we all think of this?

Good? Bad? Whatever?
I agree completely its a bunch of [censored] is what it is...they are just going to try and snaggle our money somehow. Bethesda should have never teamed up with Steam imo. Right now they say we will have a choice where we get our mods from but you know for a fact what they are gonna end up doing is shutting down the Nexus completely. Shame on you bethesda I thought you were better than this!
User avatar
kat no x
 
Posts: 3247
Joined: Mon Apr 16, 2007 5:39 pm

Post » Wed May 16, 2012 10:36 pm

Or maybe because they actually put a server in my city, one of the largest cities in Canada. Steam's Vancouver server is like, somebody's 486 in a basemant or something, as I'm lucky to break a kilobyte per second on it.
Again, because they are so wealthy. EA could afford to put a server in every major city (Over 200,000 population?) on Earth. Easy.
User avatar
Nick Jase Mason
 
Posts: 3432
Joined: Sun Jul 29, 2007 1:23 am

Post » Thu May 17, 2012 2:22 am

Maybe Steam should do that in between Gabe Newell swimming in his pools of money. It's not like they don't have lots of money.
User avatar
SiLa
 
Posts: 3447
Joined: Tue Jun 13, 2006 7:52 am

Post » Thu May 17, 2012 2:53 am

I agree completely its a bunch of [censored] is what it is...they are just going to try and snaggle our money somehow. Bethesda should have never teamed up with Steam imo. Right now they say we will have a choice where we get our mods from but you know for a fact what they are gonna end up doing is shutting down the Nexus completely. Shame on you bethesda I thought you were better than this!
I hate people like you. There's always some agenda right? Everything always has to be viewed with cynicism, correct?

They announce plans to implement a convenient place for players to download and install mods without any hassle yet some of you still find reason to complain. Sort your ungrateful attitudes out, it's embarrassing
User avatar
CxvIII
 
Posts: 3329
Joined: Wed Sep 06, 2006 10:35 pm

Post » Thu May 17, 2012 3:52 am

Besides the fact that you're pulling the "pay for mods" thing completely out of your ass, all of the consequences are the result of the modder's choices, not the developer/publisher.
Yes, because such things are totally unheard of elsewhere, aren't they? I'm sure Bethesda, just as any other
good company, never ever would come up with the idea of checking out what others do, what works and what
does not work in your own market. Then if it works, if money can be made, they themselves wouldn't even for
a second consider to implement anything of the sort in their own ways. :facepalm:

...and I said an example of what could happen...and I never said it was not the modder's choice if this would
come through whether to sell, or not. However, who's choice, if it happens, who is going to pay for it I think
we can agree on, is without doubt.
User avatar
Trevor Bostwick
 
Posts: 3393
Joined: Tue Sep 25, 2007 10:51 am

Post » Thu May 17, 2012 12:17 am

Why should we be grateful for a service we never plan to use and was probably the entire reason for the delay in the first place?
User avatar
Del Arte
 
Posts: 3543
Joined: Tue Aug 01, 2006 8:40 pm

PreviousNext

Return to V - Skyrim